Pro Tools?

Discuss music production with Ableton Live.
lunabass
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Post by lunabass » Thu Apr 12, 2007 12:55 pm

Michael-SW wrote wrote:
According to Robert Henke (who might be a bit partial...), the reason for PTs realtime only rendering is that the PT engine can't handle any other time scale. It is a limitation rather than a feature.
I've heard this mentioned on the Digidesign forums also. Basically Pro Tools still contains some very old code. The bounce (render) engine needs to be re-written to incorporate the offline/faster than realtime feature.

Personally, i use both. I cant stand Digidesign and I use Live 85% of the time but there are a small number of things Pro Tools does better, most of these features are audio editing based. It shines when it comes to multi-track recording...i love it's playlist feature
...cant wait until the day I never have to use it again though :lol:
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jayp
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So far, I've recorded 2 albums in Live

Post by jayp » Fri May 25, 2007 2:02 pm

I'm a new user (probably 6 months max) and I've offically given up Digidesign for Live. As a "tool" more than just a DAW, Live is far superior for my needs.

I recorded two albums for two different bands entirely in Live and so far so good.

As far as the editing features in Pro-Tools goes...

I can see how the drawing feature is a lot more intuative than Live's. BUT, my recording motto has always been this... Record what you want, exactly how you want it to sound. Too much ping pong panning & microscopic level adjustment is the sort of thing that shouldn't be necessary if you just record something either in stereo or at the proper level. I understand how it's great fun to do all these studio tricks but honestly, that's sort of cheating in my opinion. A really well thought out recording should be good to go once it's tracked except a few eq tweaks here and there.

I know I'm oversimplifying it but in general, Live is entirely capable of tracking a fine session as long as your hardware and input signal is quality. Plus, there's none of the annoying Digidesign-only gear to buy.

fatrabbit
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Post by fatrabbit » Fri May 25, 2007 2:18 pm

As part of my degree I had to research an area of the music industry that I could see myself employed in, and I chose to look at computer game audio. I contacted loads of people and one of my questions was along the lines of what software do audio professionals in games use? I got answers like SoundForge, Pro Tools, Wavelab. Now, what suprised me about this is that they were all PC software. It's a generalisation but a lot (I would say the majority) of people working in creative industries like audio use Mac OS X.

One guy said that Pro Tools is a pre-requisite. People that don't know about audio (but are in a position to give you a job) expect to see Pro Tools on your CV. This pretty much sums up the general attitude to Pro Tools (ie. the reputation) that has built up over many years, but which imho is over-rated.

mpacyga
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Re: So far, I've recorded 2 albums in Live

Post by mpacyga » Fri May 25, 2007 2:30 pm

jayp wrote:I'm a new user (probably 6 months max) and I've offically given up Digidesign for Live. As a "tool" more than just a DAW, Live is far superior for my needs.

I recorded two albums for two different bands entirely in Live and so far so good.
Can you put your tracks up for listening?? Please. I want to know how it sounds. I have some tracks that I made as well all done in live6 but I used cheap mics and no-pre's. So I want to know what you did to make your stuff sound good vs. recording with protools.

Also to answer the post about PC sound designers ETC... I'm currently a web sound designer and I use a MAC with Live6 and Wave Editor by Audiophile Engineering(CHECK THAT OUT). Anywho... goto nikebauer.com for some of the stuff that I've done with this setup. I would never use a "traditional" multitrack editor to do what I do. Live6 is the bomb for custom sound design plus the bonus of using .mov files to score to. Live6 is powerful if you know what your doing. Just like anything else out there stick to what you know. If it works it works!

rozling
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Post by rozling » Fri May 25, 2007 2:54 pm

fatrabbit wrote:...one of my questions was along the lines of what software do audio professionals in games use? I got answers like SoundForge, Pro Tools, Wavelab. Now, what suprised me about this is that they were all PC software. It's a generalisation but a lot (I would say the majority) of people working in creative industries like audio use Mac OS X.
Pro Tools is both Mac & PC, at least the current version anyway - I thought it started out life as a Mac prog though???

fatrabbit
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Post by fatrabbit » Fri May 25, 2007 6:39 pm

rozling wrote:
fatrabbit wrote:...one of my questions was along the lines of what software do audio professionals in games use? I got answers like SoundForge, Pro Tools, Wavelab. Now, what suprised me about this is that they were all PC software. It's a generalisation but a lot (I would say the majority) of people working in creative industries like audio use Mac OS X.
Pro Tools is both Mac & PC, at least the current version anyway - I thought it started out life as a Mac prog though???
Yeah I know i've used it on Mac, but there was a heavy slant toward PC software.

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