Cool Simple Delay trick! :)

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Idonotlikebroccoli
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Cool Simple Delay trick! :)

Post by Idonotlikebroccoli » Mon Jun 04, 2007 8:31 pm

This is a trick which can often add coolness or that little extra dose of "je ne sais quoi" to a sound. Keep in mind that it isn't a revolutionary or mindblowing trick though ;) To start with, leave the "link" button on. You can of course change the parameters to your liking.

1: Set dry/wet to about 35%

2: Set feedback to about 60-70%

3: Click the "sync" button so that it is set to time. The time will be displayed in milliseconds

4: Fool around with values under 60 ms. Neat, huh? ;P

Maybe this was all your sound needed to be like you wanted it to be :)

laird
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Post by laird » Mon Jun 04, 2007 9:33 pm

5. automate those times

6. automate the wet/dry parameter, too

7. turn feedback up even higher. (ouch! watch volumes)

8. Do 1-5 to the right channel only (or the left side only)

Idonotlikebroccoli
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Post by Idonotlikebroccoli » Mon Jun 04, 2007 9:40 pm

Cheers man :D

totalvo
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very nice

Post by totalvo » Thu Jun 07, 2007 9:11 pm

very nice

Ruso
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Post by Ruso » Tue Jun 12, 2007 12:27 am

congrats you have developed flanger/chorus :roll: :lol:

Ruso
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Post by Ruso » Tue Jun 12, 2007 12:32 am

I take it back, not quite low enough of delay to create flanger :)

Angstrom
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Post by Angstrom » Tue Jun 12, 2007 1:12 am

er, also a flanger /chorus requires an interpolating delay which the SimpleDelay is not. you have invented the audio buffer clicker!

steffensen
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Post by steffensen » Tue Jun 12, 2007 10:56 am

Do you guys also get crackle/clicks (in a bad way) when automating the delay times? Is there a way around this..?

Even if i keep the automation beat-oriented, and not fading from one point to another, it still crackles on the spot on the time-change.

Angstrom
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Post by Angstrom » Tue Jun 12, 2007 11:20 am

it will do - see my point earlier. They aren't 'interpolating' delays which means they can't handle the time being modulated.

I'll explain, imagine one bar of 120bpm in a delay buffer looks like this (#=any kind of waveform)

########

now we decrease the tempo, so a bar takes more time and the delay lengthens, our full delay buffer now looks like this

####0####

it has a gap or a glitch where we extended the buffer, think of them like 'stretch marks' ! If you are shortening the time bits of buffer get chopped out ... then think of them as scars!

I'll explain interpolation if you really want, but sufice to say it 'smooths out' the glitches and behaves more like an analogue delay. The live delays don't have an interpolation option. The flanger and chorus use interpolation though.

steffensen
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Post by steffensen » Tue Jun 12, 2007 11:30 am

I understand completely.
+1 for interpolation then!

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