Live 7 - SLICER - Stale Bread - Review
Yeah I love it only I was just pulling my hair out trying to beef up a pad that contained a kick from a Rex file by adding another kick to the pad to make it a multi.
Only the new kick creates a new set of macros that are all set to 0 so I couldn't hear the old Rex kick until I messed with the new macros.
User error I admit but still confused the hell out of me for bit.
Only the new kick creates a new set of macros that are all set to 0 so I couldn't hear the old Rex kick until I messed with the new macros.
User error I admit but still confused the hell out of me for bit.
Last edited by Dan Dare on Sun Dec 02, 2007 3:47 pm, edited 1 time in total.
I may be missing something here.....but part of the point of wanting to slice on the transients is that the midi file produced will retain the groove of the original. If you move all the warp markers to the transients before slicing and then use slice to warp markers you end up with a grooveless midi clip.....no?Actuel wrote:just use the warp markers. it's a cinch and guarantee's an accuracy that transients don't give you anyway...there's always some adjustment, unless is robot's you're sampling.ilia wrote: +1 for transients. none of the stuff I want to chop is on the beat.
cheers...give it go!
MacBook Pro M1, 16GB Ram, 1TB.
As far as I can tell in this case the warp markers aren't warp markers they are more like Recycle markers and leave your audio un warped and groove intact.Mammalux wrote:I may be missing something here.....but part of the point of wanting to slice on the transients is that the midi file produced will retain the groove of the original. If you move all the warp markers to the transients before slicing and then use slice to warp markers you end up with a grooveless midi clip.....no?Actuel wrote:just use the warp markers. it's a cinch and guarantee's an accuracy that transients don't give you anyway...there's always some adjustment, unless is robot's you're sampling.ilia wrote: +1 for transients. none of the stuff I want to chop is on the beat.
cheers...give it go!
It's a bit weird but it works.
Imagine that you slice an audio clip into 8 pieces and it maps each slice to a trigger in impulse. (I don't know what they are called the spot where you drag the audio) then it makes a midi sequence that when played recreates the audio loop exactally. the midi notes would look like steps.pat the dog wrote:I didn't understand that part of the video at all. Any beta testers care to elaborate on what was actually going on there? does it extract the midi out of the clip or something?gaspode wrote: I think I noticed on the video that you could drag pads/slices off of the drum slicer and then make them a different 'track'.
playing loops this way isn't all that useful untill you realize that you can move midi notes. so you could play the 8 parts in reverse order, or not play some, or make one part repeat. if you do this with different clips you can make variations on the original loop.
now 8 parts can be useful but you could also take a complicated loop and slice it into say 64 parts so that each hit is on it's own midi note (some midi notes would just play samples of blank sound.) you can have way more variations.
and using it with the new drum rack is really cool. these are all things that you could do before but it took alot of work. and this has added to that and simplified it greatly.
I had gotten tired of Stalebreads whining over and over about a slicer, that's all he ever talked about but this is really cool. and adding it to ableton for free is great. IMO this feature totaly makes the upgrade. I haven't played with it yet but it sound like we are getting recycle and battery for free.
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Imagine that you are slicing a vocal melody sample into sixteenth notes. Now, 128 slices is only two bars! So in fact the present implementation forces you to create a new sampler instrument track for each two bars of vocals to be treated this way. Not my definition of "nice work flow"3phase wrote:what anybody would want with 256 slices? 128 are more than enough
No, that's not right , there are 32*16ths in 2 bars, not 128.Per Boysen wrote:Imagine that you are slicing a vocal melody sample into sixteenth notes. Now, 128 slices is only two bars! So in fact the present implementation forces you to create a new sampler instrument track for each two bars of vocals to be treated this way. Not my definition of "nice work flow"3phase wrote:what anybody would want with 256 slices? 128 are more than enough
128 slices of 16th notes = 8 bars
so that's a Sampler instrument required for every 8 bars sliced to 16ths
Right-o!Angstrom wrote:No, that's not right , there are 32*16ths in 2 bars, not 128.Per Boysen wrote:Imagine that you are slicing a vocal melody sample into sixteenth notes. Now, 128 slices is only two bars! So in fact the present implementation forces you to create a new sampler instrument track for each two bars of vocals to be treated this way. Not my definition of "nice work flow"3phase wrote:what anybody would want with 256 slices? 128 are more than enough
128 slices of 16th notes = 8 bars
so that's a Sampler instrument required for every 8 bars sliced to 16ths
Still, it would be nice to be able to get 512 or even 256 slices. I like to slice up longer passages myself.
The 127 note restriction is there because beyond that you run out of keys to map the slices to. Unless you're slicing just for timestretching purposes, I can't really see the point.Per Boysen wrote:Imagine that you are slicing a vocal melody sample into sixteenth notes. Now, 128 slices is only two bars! So in fact the present implementation forces you to create a new sampler instrument track for each two bars of vocals to be treated this way. Not my definition of "nice work flow"3phase wrote:what anybody would want with 256 slices? 128 are more than enough
Strange thing to moan to ableton about when every other slicer on the market has the same restriction :S
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Macbook Pro, Fireface 400, Analog Shit
Macbook Pro, Fireface 400, Analog Shit