I'm not saying "simply edit out fades to fix this"3dot... wrote:hey... it's not a matter of editing the fades out..Angstrom wrote:interesting subject, and you seem to be correct. In fact you can see it doing the bad thang while you drop a sample into arrangment. The 'ghostly' drag and drop version looks fine and once it is dropped the kick transient is faded.
This topic needs to be in bugs and problems.
It seems to me that the problem lies with the new fade/crossfade system, because when you 'reset fade' the supposed 'non-fade' actually has more fade than it should.
I will make a post in L8 Beta bugs with images
1.take a clip drop it on a track...duplicate the track
2.check to see there are no fades
3.drop utility on 1 track phaze invert L/R
4.loop 2 tracks together = no sound = complete cancelation
5.consolidate one of the clips
6.check to see there are no fades and that warp is off.
7.play --> clickidy click
what I mean to say is : there is a transient bug which traces back to the fade feature implementation.
did you check my bug thread?
zoom in on your arrangement timeline as you drop a kick drum into arrangement.
you will see that as you hover the new kick over where you are about to drop it the transient is fine and visible.
As soon as you drop it a fade is applied, and the transient killed.
the issue starts way before consolidation, it is a bug in the definition of a 'default fade'. The applied fade, when 'no-fade' is set ought to be an immediate transition from no sound to some-sound. It is not.
The 'no fade' setting or 'reset fade' is in fact still applying a fade to all audio clips as they are initially instanced. All the issues with consolidation of a wave and warping modes merely trace back to that initial bug.
It shouldn't be too hard for them to fix, it's just been overlooked.