Is there any chance of having an absolute jump_in_running_session_clip or move_playing_pos? Both of these are relative at the moment and it makes shuffling clips in a quantised fashion really quite tricky.
Heres an example patch ive been working on (it currently monitors the playing state of track 0, clip 0, it will output to your monome too on /ableton) it does jump around in the clip but because you have to manually keep track of where in the clip you are the jumps arnt in exactly the right position, even when keeping track of the pleayhead with raw ticks.
http://code.q3f.org/mlr_type_thingy.amxd.zip
Is there an easier way to go about this?
absolute jump_in_running_session_clip? mlr type stuff
Re: absolute jump_in_running_session_clip? mlr type stuff
I will definitely check it out... Looks interesting.
Websites:
Max For Live Community site:
http://www.max4live.info
http://www.noisemakers.info
Controllers: Lemur, Ohm 64, Monome, APC40, Launchpad
Daw: Live 8 Suite
Audio Interfaces: Apogee Ensemble & Duet
Monitors: JBL LSR 4300
Max For Live Community site:
http://www.max4live.info
http://www.noisemakers.info
Controllers: Lemur, Ohm 64, Monome, APC40, Launchpad
Daw: Live 8 Suite
Audio Interfaces: Apogee Ensemble & Duet
Monitors: JBL LSR 4300
Re: absolute jump_in_running_session_clip? mlr type stuff
maybe 2 jumps?
one to beginning and one to the point you actually want?
one to beginning and one to the point you actually want?
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Re: absolute jump_in_running_session_clip? mlr type stuff
another way i've been thinking about this is if we can have a dropbox for a loop which is then automatically sliced and placed into a set of consecutive clips on a track, then set the clips up to trigger each other..
then instead of monitoring how far into a clip the playhead is to determine which button to light, you only have to look at which clip is playing.
unfortunately, there's no mechanism for inserting new clips into a track.
then instead of monitoring how far into a clip the playhead is to determine which button to light, you only have to look at which clip is playing.
unfortunately, there's no mechanism for inserting new clips into a track.