Re: Max for Live - first impressions?
Posted: Thu Nov 05, 2009 8:29 pm
what 4/4 wanted to say is that the max community lives from the fact that people work together, and the work never ends but progresses, similar to other open source projects like linux or firefox. creating an app store means "finishing a patch", sorta closing it to sell it in that exact form. and this could be very counterproductive to the way max evolved till now.
i could create a great synth, tone depth could fiddle around on it a bit, making it more to his likings, and thus even more great, then nebulae continues on it, etc etc. what we get in the end is tons of synths (each version being another one). now who does get the money for this? nebulae? tone depth? me? it would get absolutely chaotic in terms of 'fitting into an app store'.
and btw, the app store (i speak as a developer) is the worst nightmare to the industry of apps. it reduces them to a very tiny niveau, and does not follow the ideals of apps.
why do you want an individual app with individual players from each band? you want just the music, and use them all with the same app. why do you want an individual app per book? one can zoom, the other can't, the other has better font rendering. and each is fixed to a book. you want a book reader (or more than one, competition is nice), but not "one per book, fixed to that book". same for music players, please not per track/cd/artist. same for everything. apps get reduced to simple one-button-advertising thingies instead of having some real purpose.
you don't want to download a new app for each webpage you want to watch, too.
besides that, the app store really kills revenue chances by forcing so much price reductions to actually get someone to pay your app that it's hard to make money with it, much harder than before the app store (while the target audience is much bigger actually). you create a nice app, worked months on it, and want to sell it for 3$? sorry, dude. a similar (but much worse) app is out there for free => no one will buy your app in the app store.
i like max, i play with it right now, can't wait to "grasp it", and being able to use it there, where it fits the best (it's just a tool.. i'm a programmer, everything is just a tool, no need to religiously use something out of .. trust in it?). maybe i will fail at it, but it will be a nice experience till i realise i failed. and i still will have learned tons out of it.
and that, dudes, is worth 300$ (happily, i'm in switzerland, i won't pay the € price
)
i could create a great synth, tone depth could fiddle around on it a bit, making it more to his likings, and thus even more great, then nebulae continues on it, etc etc. what we get in the end is tons of synths (each version being another one). now who does get the money for this? nebulae? tone depth? me? it would get absolutely chaotic in terms of 'fitting into an app store'.
and btw, the app store (i speak as a developer) is the worst nightmare to the industry of apps. it reduces them to a very tiny niveau, and does not follow the ideals of apps.
why do you want an individual app with individual players from each band? you want just the music, and use them all with the same app. why do you want an individual app per book? one can zoom, the other can't, the other has better font rendering. and each is fixed to a book. you want a book reader (or more than one, competition is nice), but not "one per book, fixed to that book". same for music players, please not per track/cd/artist. same for everything. apps get reduced to simple one-button-advertising thingies instead of having some real purpose.
you don't want to download a new app for each webpage you want to watch, too.
besides that, the app store really kills revenue chances by forcing so much price reductions to actually get someone to pay your app that it's hard to make money with it, much harder than before the app store (while the target audience is much bigger actually). you create a nice app, worked months on it, and want to sell it for 3$? sorry, dude. a similar (but much worse) app is out there for free => no one will buy your app in the app store.
i like max, i play with it right now, can't wait to "grasp it", and being able to use it there, where it fits the best (it's just a tool.. i'm a programmer, everything is just a tool, no need to religiously use something out of .. trust in it?). maybe i will fail at it, but it will be a nice experience till i realise i failed. and i still will have learned tons out of it.
and that, dudes, is worth 300$ (happily, i'm in switzerland, i won't pay the € price


