![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
oh and along with that so called vocoder
Good boy Mr Deft...Tone Deft wrote:bump-bump-bum-bum-bu-bu-b-b-bbbbbbbbbxxxxxxxxxxxxyyyyyzzzzzzzzzzz
Me 3!Homebelly wrote:Good boy Mr Deft...Tone Deft wrote:bump-bump-bum-bum-bu-bu-b-b-bbbbbbbbbxxxxxxxxxxxxyyyyyzzzzzzzzzzz
I was just thinking about this the other day while watching some peeps playing with the boss looping pedal doodat on ewetube...
This just HAS to be implemented!nowtime wrote: A few points;
1 - One of the big benefits of sound-on-sound audio overdubbing on a single track is using the Feedback amount. You can create evolving loops that change over time. Raising the feedback amount has the newly played material sounding louder as the previous loops decrease in volume. Lowering the level records the new parts more quietly, while keeping the previous sounds at a nice up-front volume. And I'm not just talking about ambient loops. You can create intricate melodic and rhythmic textures and solos and harmonies that can't be done any other way. A very long Delay could come somewhat close but it is not the same animal. And as Superflat says, add to this a doubling and halving and reversing button for even more fun.
2 - Freedom from the sequencer. With a looper you can play from the heart or the earth or wherever you play from, loop it, and away you go. Try looping on-the-fly in Live without the sequencer being the boss!
3 - The convenience of having an 8-track looper on ONE TRACK in Live would be sweet. Imagine an unfolding submixer like in Drumrack! No muss, no fuss.
4 - Imagine looping a riff freely without the sequencer, having Live calculate the BPM and voila! Start dropping in whatever you want. The sound of your first loop would have a uniqueness of sound that is not rigid. Or you could be jamming with musicians, in the flow, in the feel, hit or kick your start button and loop button and you would have a very organic sounding loop, whether 4 bars or 32 bars, and again drop in some super-dialed drums or bass or what-have-you. It would REVOLUTIONIZE live electronica.
i got wood reading that tooheavensdaw wrote:From page one of this threadThis just HAS to be implemented!nowtime wrote: A few points;
1 - One of the big benefits of sound-on-sound audio overdubbing on a single track is using the Feedback amount. You can create evolving loops that change over time. Raising the feedback amount has the newly played material sounding louder as the previous loops decrease in volume. Lowering the level records the new parts more quietly, while keeping the previous sounds at a nice up-front volume. And I'm not just talking about ambient loops. You can create intricate melodic and rhythmic textures and solos and harmonies that can't be done any other way. A very long Delay could come somewhat close but it is not the same animal. And as Superflat says, add to this a doubling and halving and reversing button for even more fun.
2 - Freedom from the sequencer. With a looper you can play from the heart or the earth or wherever you play from, loop it, and away you go. Try looping on-the-fly in Live without the sequencer being the boss!
3 - The convenience of having an 8-track looper on ONE TRACK in Live would be sweet. Imagine an unfolding submixer like in Drumrack! No muss, no fuss.
4 - Imagine looping a riff freely without the sequencer, having Live calculate the BPM and voila! Start dropping in whatever you want. The sound of your first loop would have a uniqueness of sound that is not rigid. Or you could be jamming with musicians, in the flow, in the feel, hit or kick your start button and loop button and you would have a very organic sounding loop, whether 4 bars or 32 bars, and again drop in some super-dialed drums or bass or what-have-you. It would REVOLUTIONIZE live electronica.
Hd (with LARGE boner)