Page 9 of 10

Posted: Tue Mar 11, 2008 5:52 am
by adhmzaiusz
im voting for a looper in version 7.5 :twisted:
oh and along with that so called vocoder

Posted: Mon Nov 10, 2008 5:49 am
by Tone Deft
bump-bump-bum-bum-bu-bu-b-b-bbbbbbbbbxxxxxxxxxxxxyyyyyzzzzzzzzzzz

Posted: Mon Nov 10, 2008 7:38 am
by Homebelly
Tone Deft wrote:bump-bump-bum-bum-bu-bu-b-b-bbbbbbbbbxxxxxxxxxxxxyyyyyzzzzzzzzzzz
Good boy Mr Deft...
I was just thinking about this the other day while watching some peeps playing with the boss looping pedal doodat on ewetube...

Posted: Mon Nov 10, 2008 9:04 am
by heavensdaw
Homebelly wrote:
Tone Deft wrote:bump-bump-bum-bum-bu-bu-b-b-bbbbbbbbbxxxxxxxxxxxxyyyyyzzzzzzzzzzz
Good boy Mr Deft...
I was just thinking about this the other day while watching some peeps playing with the boss looping pedal doodat on ewetube...
Me 3! :D

Hd

Posted: Mon Nov 10, 2008 10:58 am
by babkubwa
bump bump absolutely! lets never give up the bumpin on this one

Posted: Mon Nov 10, 2008 1:45 pm
by heavensdaw
From page one of this thread
nowtime wrote: A few points;

1 - One of the big benefits of sound-on-sound audio overdubbing on a single track is using the Feedback amount. You can create evolving loops that change over time. Raising the feedback amount has the newly played material sounding louder as the previous loops decrease in volume. Lowering the level records the new parts more quietly, while keeping the previous sounds at a nice up-front volume. And I'm not just talking about ambient loops. You can create intricate melodic and rhythmic textures and solos and harmonies that can't be done any other way. A very long Delay could come somewhat close but it is not the same animal. And as Superflat says, add to this a doubling and halving and reversing button for even more fun.

2 - Freedom from the sequencer. With a looper you can play from the heart or the earth or wherever you play from, loop it, and away you go. Try looping on-the-fly in Live without the sequencer being the boss!

3 - The convenience of having an 8-track looper on ONE TRACK in Live would be sweet. Imagine an unfolding submixer like in Drumrack! No muss, no fuss.

4 - Imagine looping a riff freely without the sequencer, having Live calculate the BPM and voila! Start dropping in whatever you want. The sound of your first loop would have a uniqueness of sound that is not rigid. Or you could be jamming with musicians, in the flow, in the feel, hit or kick your start button and loop button and you would have a very organic sounding loop, whether 4 bars or 32 bars, and again drop in some super-dialed drums or bass or what-have-you. It would REVOLUTIONIZE live electronica.

:D
This just HAS to be implemented!

Hd (with LARGE boner)

Posted: Mon Nov 10, 2008 2:44 pm
by acroberts
+1+1+1+1+1+1

...ummm....bump....

Posted: Mon Nov 10, 2008 5:40 pm
by daniel_grieff
bUmP! ˜\°.0/˜

Posted: Mon Nov 10, 2008 5:44 pm
by OvertoneZero
FEATURE

Posted: Mon Nov 10, 2008 9:09 pm
by chapelier fou
Boooing

Posted: Mon Nov 10, 2008 9:36 pm
by Urth
+1 !!!

Posted: Mon Nov 10, 2008 9:37 pm
by bosonHavoc
heavensdaw wrote:From page one of this thread
nowtime wrote: A few points;

1 - One of the big benefits of sound-on-sound audio overdubbing on a single track is using the Feedback amount. You can create evolving loops that change over time. Raising the feedback amount has the newly played material sounding louder as the previous loops decrease in volume. Lowering the level records the new parts more quietly, while keeping the previous sounds at a nice up-front volume. And I'm not just talking about ambient loops. You can create intricate melodic and rhythmic textures and solos and harmonies that can't be done any other way. A very long Delay could come somewhat close but it is not the same animal. And as Superflat says, add to this a doubling and halving and reversing button for even more fun.

2 - Freedom from the sequencer. With a looper you can play from the heart or the earth or wherever you play from, loop it, and away you go. Try looping on-the-fly in Live without the sequencer being the boss!

3 - The convenience of having an 8-track looper on ONE TRACK in Live would be sweet. Imagine an unfolding submixer like in Drumrack! No muss, no fuss.

4 - Imagine looping a riff freely without the sequencer, having Live calculate the BPM and voila! Start dropping in whatever you want. The sound of your first loop would have a uniqueness of sound that is not rigid. Or you could be jamming with musicians, in the flow, in the feel, hit or kick your start button and loop button and you would have a very organic sounding loop, whether 4 bars or 32 bars, and again drop in some super-dialed drums or bass or what-have-you. It would REVOLUTIONIZE live electronica.

:D
This just HAS to be implemented!

Hd (with LARGE boner)
i got wood reading that too

Posted: Mon Nov 10, 2008 9:41 pm
by jah4life
+10000000000000000000

Posted: Tue Nov 11, 2008 4:05 am
by samplehead
+infinity

Posted: Tue Nov 11, 2008 4:57 am
by glitchrock-buddha
Wouldn't the simplest solution be to just have a loop length for audio? Like punch out but for clips. Would that really be so hard to implement? It could be track specific or a global option maybe? Or better, the ability to create a blank audio clip without audio, that can then be recorded into. This way you could simply set the loop brackets over the desired timeframe and it would repeat and play when it got to the end.