Tone Deft wrote:I see now why I skipped all that. it was a quick check of the forum and you have to actually think to digest all that.
what do you mean by
julienb wrote:the way to make communication between Live and Max seem really to be udp/osc
AFAIK (check me please)
udp is like IP (addresses and ports) but without packet checking, it's OK to lose data just keep going which is why it makes sense for audio. what's the connection to OSC?
what's up with all this? BUGS!!! Ableton can't release it cause it hasn't been focused on for testing. on top of that max 5 is pretty much a rewrite of the codebase, so forget even starting to test it, the max end is a moving target.
ummmm NOT python please, the userbase is BY FAR less musically creative a crowd to mingle with than the max/msp phreaks. no offense.
curiouser and curiouser.
I'm network engineer (I know well udp,tcp,ipx and other layer of OSI model)
I don't discuss here about wishes etc.
for the moment, the only way to do several things are these protocols..
I just want to test it, and don't want to wait for Santa Claus now..
about udp.
udp doesn't contain error control
you're absolute right.
But, we all know that error control is interesting if there are a lot of "distance" between source and target (by distance, I mean, a lot of elements passed through by the signal, more or less filtering) . Here, it is just a trivial communication between two applications.
I'm quiet sure there isn't a true loss of "packets" in OSC in this case..
we could measure it... but
Let's the music play nananan nnananan lalala