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Posted: Thu Feb 12, 2009 1:31 am
by Contra
ethios4 wrote:disco judas wrote:Hey man, sorry! Was in urgent need for a tripple espresso or something, again sorry.
No worries! I was just being sarcastic and sassy....it comes across weird in text sometimes. Had me laughing for quite awhile actually.
same here, it was so spontaneous lol
Posted: Thu Feb 12, 2009 1:32 am
by Tone Deft
lol
...record industry people are shadyyyyy.
prebentious - what would you like to see done to it?
Posted: Thu Feb 12, 2009 5:33 am
by prebentious
Tone Deft wrote:lol
prebentious - what would you like to see done to it?
Good question. . .I haven't given it much in depth thought, and I'm sure M4L will go a long way, but I'd like to see it become a sort of hybrid pitch-shifter and delay. Right now, you can use Grain Delay as a pitch shifter with a shor delay and 100% wet, but it sounds pretty dirty. A higher quality pitch shifting algorithm, combined with the randomization and feedback parameters of Grain Delay, with perhaps scale quantization, would make a pretty righteous harmonizer.
Posted: Thu Feb 12, 2009 12:06 pm
by Cryptic UK
JLOTFFH!
Posted: Thu Feb 12, 2009 1:07 pm
by logic_user99
Contra wrote:is that like industry rule #4080?

No no. 4080 is "Never make the rider bread smaller than the rider meat".
"RTFM" is 4082

Posted: Thu Feb 12, 2009 1:35 pm
by six_o_clock_crow
No no. 4080 is "Never make the rider bread smaller than the rider meat"
Why can't the bread be smaller than the meat? Just fold the meat so it fits the bread.

Posted: Thu Feb 12, 2009 1:35 pm
by luis liu
just a question.
if you need the the effect remains in tempo with the rest of track how you compensate the delay?
example: i often use it for pitch down the vocal cause i like how it sound.
but i have problem the the vocal is out of time with the rest of track..
suggestions?
Posted: Thu Feb 12, 2009 3:27 pm
by ethios4
^ I usually turn off Sync for the delay and set it to the shortest delay time - 1 ms, I think. Bringing down the Frequency parameter might help also, although it will change the way the effect sounds.
Posted: Thu Feb 12, 2009 5:41 pm
by nebulae
ethios4 wrote:disco judas wrote:Hey man, sorry! Was in urgent need for a tripple espresso or something, again sorry.
No worries! I was just being sarcastic and sassy....it comes across weird in text sometimes. Had me laughing for quite awhile actually.
Whatev...I know ethios4 personally, and I can vouch for the fact that he fucks mothers. Hawt ones.
Posted: Thu Feb 12, 2009 7:02 pm
by ethios4
I proudly display the Nebulae Seal of Approval at all social engagements!

Posted: Thu Feb 12, 2009 7:10 pm
by evon
disco judas wrote:Hi, ethios !
I have read this, thanks, motherfucker, but I was seeking further explanation,
as I think this is a bit vague.
Cheers
Hey mon..I love that mon..respect due

Posted: Sat Feb 14, 2009 4:21 pm
by andrewbrewer
Robert Henke wrote:one single grain frequency oscillator drives for grains: two overlapping ones per audio channel. left and right channel are 90 degrees out of phase. at the beginning of each grain, pitch, random pitch and spray (position) is applied. there is no parameter for grain density. there is no panning going on, it just appears to be like this due to the 90 degrees out of phase realtionship between the left and right grains.
Grain Delay is a quite old effect, i think it was already included in Live 1. i always wanted to write a new version of it, with more features. maybe some day....
R.
Mr Henke, much respect. A daft suggestion here: it would be amazing if ableton introduced a grain effect like the one in audiomulch. Maybe a similar cross-company contract in the same vein as the Ableton/AAS venture. I guess M4L will make this pointless, but still the 'mulch grain effect is so nice.
Posted: Sat Feb 14, 2009 5:33 pm
by steffensen
This is spose to be very much like the Audiomulch granulizer:
http://www.koen.smartelectronix.com/KTGranulator/
Used it a LOT back in the day..
Re:
Posted: Tue Sep 18, 2012 1:07 pm
by flowdesigner
Robert Henke wrote:one single grain frequency oscillator drives for grains: two overlapping ones per audio channel. left and right channel are 90 degrees out of phase. at the beginning of each grain, pitch, random pitch and spray (position) is applied.
Where in curtis roads microsounds is this explained further?
thanks