Re: seriously, where to BEGIN with m4l...??
Posted: Sun Feb 14, 2010 9:59 am
Perhaps the problem with the whole "goal" approach to learning Max for Live derives from the attempt to create software that makes things "easy to do" obscuring things that you really need to have some understanding of when it comes to imitating or reverse-engineering something as a goal.
Wanting to make granulators is a laudable goal, but doing so without actually having a good working knowledge of what it is you actually have to do [windowing, distributing playback of small units of sound over the soundfield, modifying the pitch of said grains, etc.] is going to be very rough sledding, indeed. For this reason, lots of us encourage beginners to have a look at "The Computer Music Tutorial," which does a good job of describing those things. Once broken down into component pieces, the task becomes less daunting - you figure out the *next* bit and then move on from there.
And yeah - LOFA's dead on about learning Max being the best way to make sense not only of what you want to do, but the stuff that somes WITH Max for Live and those modifications to Max that were made for Max for Live. Really.
Wanting to make granulators is a laudable goal, but doing so without actually having a good working knowledge of what it is you actually have to do [windowing, distributing playback of small units of sound over the soundfield, modifying the pitch of said grains, etc.] is going to be very rough sledding, indeed. For this reason, lots of us encourage beginners to have a look at "The Computer Music Tutorial," which does a good job of describing those things. Once broken down into component pieces, the task becomes less daunting - you figure out the *next* bit and then move on from there.
And yeah - LOFA's dead on about learning Max being the best way to make sense not only of what you want to do, but the stuff that somes WITH Max for Live and those modifications to Max that were made for Max for Live. Really.