Skinnerbox sbx 2049 drummachine

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sbx
Posts: 35
Joined: Thu Jul 08, 2010 11:10 pm

Re: Skinnerbox sbx 2049 drummachine

Post by sbx » Mon Jul 12, 2010 4:34 pm

@peez, well not really, the poly "feedback" abstraction is a self modulating oscillator that produces noise.. a block size (vector size) of 64 samples adds a 44100/64=690Hz tone to the noise which is audible, while vector size 1 (lowest possible) adds 44100Hz obviously. all of the noisy parameters of the sbx 2049 depends on it, and it just wont sound the same with higher vector sizes...

cheers from (tropical!) berlin,

sbx

monohusche
Posts: 190
Joined: Thu Jan 22, 2009 4:28 pm
Location: Hongkong

Re: Skinnerbox sbx 2049 drummachine

Post by monohusche » Tue Jul 13, 2010 3:22 pm

when opening MultipleNoiseGeneratorForSnareDrum, I can see, you guys had some fun....

ulv
Posts: 2
Joined: Thu Oct 29, 2009 5:07 pm
Location: Oslo, AQ
Contact:

Re: Skinnerbox sbx 2049 drummachine

Post by ulv » Mon Jul 19, 2010 2:43 pm

Hey.

Quick question.
Is there any way to midi-map the individual steps of the sequencer?
Or will this follow in a future update?

Best.

U.

sbx
Posts: 35
Joined: Thu Jul 08, 2010 11:10 pm

Re: Skinnerbox sbx 2049 drummachine

Post by sbx » Mon Jul 19, 2010 5:57 pm

hi ulv, controlling steps thru midi is something that we plan to implement in the future. for now if you are using the apc/launchpad you could use one of the many wonderful existing monome stepseq such as "obo" by stretta (will require a monome emulator tho..) or any other controllable stepseq. m4l patch, and send midi notes c3 to f3 to the 2049.


cheers,

sbx

ulv
Posts: 2
Joined: Thu Oct 29, 2009 5:07 pm
Location: Oslo, AQ
Contact:

Re: Skinnerbox sbx 2049 drummachine

Post by ulv » Mon Jul 19, 2010 6:57 pm

That's great!

My monome64 and/or Lemur will do the trick...

Thx!

U.

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