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Re: Multichannel Routing Device - Automate a CIRCULAR motion?

Posted: Sat Apr 09, 2011 6:10 pm
by ga29
Ok, hopefully I figured out the photo thing. Here goes.

I added some comments that might help. What's good about the phasor~ is that you'll be able to work it into the master transport controls, so you can operate with beat divisions etc. and not just free with frequency like I have it here. But you get the idea.

Image

Image

hope that sorts it out for you.

Cheers

Re: Multichannel Routing Device - Automate a CIRCULAR motion?

Posted: Sat Apr 09, 2011 6:12 pm
by ga29
I should add, the bottom photo is what you should make inside the p perfect circle test patch

Re: Multichannel Routing Device - Automate a CIRCULAR motion?

Posted: Sun Apr 10, 2011 2:59 am
by rutgermuller
Awesome. Thanks. Will try it out asap.

Re: Multichannel Routing Device - Automate a CIRCULAR motion?

Posted: Wed Apr 13, 2011 3:03 pm
by rutgermuller
It kind of works, but when I put the 'circular spinner' on 0.0 and I manually move the Azimuth, it keeps placing itself back on 174.8 ....?

Re: Multichannel Routing Device - Automate a CIRCULAR motion?

Posted: Thu Apr 14, 2011 12:01 pm
by ga29
rutgermuller wrote:It kind of works
Come on, it works perfectly! I was only making you a quick example for how to do a 'perfect' circle with a phasor, If you were actually building it into a functional patch you'd want do a number things to tidy it up and make it useful.
rutgermuller wrote:but when I put the 'circular spinner' on 0.0 and I manually move the Azimuth, it keeps placing itself back on 174.8 ....?
Just put a gate object in that you can open or close, sort of a switch for circular or free movement. Or you could have a sel object above the gate and set it so when it get a 0 it closes the gate automatically.

good luck!

Re: Multichannel Routing Device - Automate a CIRCULAR motion?

Posted: Sun Jul 03, 2011 11:28 pm
by rutgermuller
Has anyone been fooling around with this? Please share experiences about surround music.