Re: how about a nice thick bass kick?
Posted: Thu Jun 30, 2011 9:13 pm
Thanks for the reply, Keith! I've uploaded one of the samples I was working with on Soundcloud if you'd like to give your opinion on it: http://soundcloud.com/jonno128/alesis-hr16a-04-test
From pitching it down in Arrangement view (with no other kind of processing), I think I've figured out what exactly I was listening to. It seems that the sample I was using wasn't exactly clean to begin with, so the noise that came with it was being slowed down to excruciatingly perceptible levels. This did not happen with cleaner samples. Even with some EQ'ing and noise removal software, the only way to get a clean sound was to use a different sample. I can't really think of any other way to get rid of the noise, but maybe in some other context a bit of noise might be desirable.
I was wondering for a while whether the noise had to do with artifacts associated with slowing down samples, or some other process I was unfamiliar with. I realize now I have to be very careful choosing samples, especially if there will be other processing down the line, such as compression.
From all of this, I've been trying to figure out which is the most efficient way of creating new drum kick samples. For example, I might like to use multiple versions of a kick with varying degrees of saturation. I was thinking freeze + flatten the MIDI track would be the easiest way, but it's a pain to have to find and move the frozen sample to my sample library, as opposed to just exporting to the desired location on my hard drive. Any thoughts on this? I apologize if this is a silly question to ask. In any case, the kick layering technique has proven to be an extremely productive and efficient workflow.
From pitching it down in Arrangement view (with no other kind of processing), I think I've figured out what exactly I was listening to. It seems that the sample I was using wasn't exactly clean to begin with, so the noise that came with it was being slowed down to excruciatingly perceptible levels. This did not happen with cleaner samples. Even with some EQ'ing and noise removal software, the only way to get a clean sound was to use a different sample. I can't really think of any other way to get rid of the noise, but maybe in some other context a bit of noise might be desirable.
I was wondering for a while whether the noise had to do with artifacts associated with slowing down samples, or some other process I was unfamiliar with. I realize now I have to be very careful choosing samples, especially if there will be other processing down the line, such as compression.
From all of this, I've been trying to figure out which is the most efficient way of creating new drum kick samples. For example, I might like to use multiple versions of a kick with varying degrees of saturation. I was thinking freeze + flatten the MIDI track would be the easiest way, but it's a pain to have to find and move the frozen sample to my sample library, as opposed to just exporting to the desired location on my hard drive. Any thoughts on this? I apologize if this is a silly question to ask. In any case, the kick layering technique has proven to be an extremely productive and efficient workflow.