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Re: Controllers running into each other in midi map.
Posted: Mon Oct 14, 2013 2:36 pm
by TomViolenz
I'm just thinking out loud here, but if both of those things can work independently, wouldn't it be possible to run two (or more) Push at the same time in one Live session controlling totally independent things? Like a "Push Band" keeping its timing synced and having a unified recording environment in Live
Re: Controllers running into each other in midi map.
Posted: Mon Oct 14, 2013 2:58 pm
by re:dream
Re: Controllers running into each other in midi map.
Posted: Mon Oct 14, 2013 3:16 pm
by TomViolenz
So, it's not possible? (While independent blue hand and clip box are....?!)
Hm, I guess this will mean another company gets the money then for the second controller...
This seems to be a unnecessarily restrictive policy IMHO in Abletons part, which leads to nothing but a lost sale for them

Re: Controllers running into each other in midi map.
Posted: Mon Oct 14, 2013 11:26 pm
by Keltix
if someone could make a tutorial on how to switch channels on controllers. that would help me out a lot here.
Re: Controllers running into each other in midi map.
Posted: Mon Oct 14, 2013 11:38 pm
by yur2die4
Download the manual for the MPD26.
Find a preset that uses Global channel for all the pads/knobs, instead of them each having pre-specified channels individually.
Look in the manual for how to change Global Channel.
Change it to 16 or something. Both the LP and APC use a bunch of channels, and are not reprogramable.
Lastly, between the APC and the LP, choose a controller which you will NOT remap, and turn off 'Remote' on that one. Or, if you do map anything on both, make a list of the channels and notes each device uses.
APC is 1-8, ch 1 handles all the extra stuff on the right side as note buttons
LP has a different channel for each page, plus different ones for each of the Mixer views, best way to make a list is to go into mapping mode while one page is showing, map, look at the channel that shows on Live, exit mapping, go to another LP page, etc.
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 12:22 am
by Keltix
THANKS GUYS! I got the problem solved! Thanks Ableton Community!
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 4:33 am
by re:dream
TomViolenz wrote:
This seems to be a unnecessarily restrictive policy IMHO in Abletons part, which leads to nothing but a lost sale for them

Well, you can see that it would pose real design challenges. Push seems to be hard wired very closely into the design of Live, and that creates both power and a degree of rigidity. There would be huge opportunities for device conflicts, for instance. You would have to have a 'master' Push and a 'Slave' Push, for instance. You'd have to figure out how to instances of Push can contain different selected tracks in the same LIve Set. I can see why for now, they have decided to keep it simple.
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 4:44 am
by yur2die4
Wacky unrealistic ideas where Ableton could implement multiple Push controllers:
1. A "3-D" session view. This would pretty much be impossible and not efficient. It'd involve layers of Session layouts on top of each other, each for a Push. This would also open the door for selective clip launch on scenes.
2. Multi colored hands/arming/track select. This is my favorite, and possibly doable with a rewrite. The same way that control surfaces get unique colored Session grids, they'd also have that color for hand control, arming (so they each play into unique channels), and track selection. But I can imagine this being messy and CPU intensive

Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 6:06 am
by regretfullySaid
The same way that control surfaces get unique colored Session grids, they'd also have that color for hand control
YES...I frequently lock/unlock 3 devices on average and I have to right click devices to see which is locked to which sometimes. Even though keeping a pattern of what you lock to what can make things less confusing, things get mixed up sometimes, especially in a heat of the moment performance.
Will mention at the beta forum. Great idea!
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 10:36 am
by TomViolenz
yur2die4 wrote:
2. Multi colored hands/arming/track select. This is my favorite, and possibly doable with a rewrite. The same way that control surfaces get unique colored Session grids, they'd also have that color for hand control, arming (so they each play into unique channels), and track selection. But I can imagine this being messy and CPU intensive

Well, my dreaming came about, because I had understood that both Session Grids and Blue hands CAN be independent for two different control surfaces (multi colored as you say).
If that is not so then it's not possible, but if it is then I don't see the problem!
Even if two Push users try to access the same clip or same parameter, just let them fight it out. (Could even lead to interesting jam situations-in the end you are just trying to re-trigger a clip or turn an auto up-dated endless encoder really fast ). Most "Push bands" would probably learn pretty fast that it is better to stay off the other players turf though

)
What part of Live is visible (which part of the grid e.g.) would have to be arranged before hand I guess, but Push is about NOT looking at the monitor anyways.
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 10:46 am
by TomViolenz
TomViolenz wrote:The Finn wrote:I've locked different devices independently to different controllers (blue hand). Controlling one device with Push, and another at the same time with MPD 32.
Dunno about dem red boxes.
Do you need to lock one of the devices specifically to one control surface (in the context menu of the device) to achieve this, or is it really just independent blue hands?! Would be awesome!
I guess here is where I got the notion that independent Blue hands are possible. Am I wrong? The Finn, could you clarify by which of the two possibilities you achieve the multi device manipulation?!
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 2:30 pm
by dr.mysterium
This might be an applicable solution to some of these problems. It's definitely an intuitive way to avoid controller conflicts.
http://drmysterium.blogspot.com/2013/10 ... how-i.html?
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 3:09 pm
by TomViolenz
From your blog:
A. Avoid conflicting cc's & notes between both scripts.
(Clue) - 'Comment out' any unneeded STC functions to free up Control CC's and MIDI Notes (as needed)
Digging in the source code to comment things out, does not sound like a solution that is ready for the average user!
Could you elaborate how this helps with the "Push band" problem. How does combining the Midi data stream get you two clip grids and two blue hands?
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 3:34 pm
by re:dream
TomViolenz wrote:TomViolenz wrote:The Finn wrote:I've locked different devices independently to different controllers (blue hand). Controlling one device with Push, and another at the same time with MPD 32.
Dunno about dem red boxes.
Do you need to lock one of the devices specifically to one control surface (in the context menu of the device) to achieve this, or is it really just independent blue hands?! Would be awesome!
I guess here is where I got the notion that independent Blue hands are possible. Am I wrong? The Finn, could you clarify by which of the two possibilities you achieve the multi device manipulation?!
I specifically lock a device to a control surface in the context menu.
Re: Controllers running into each other in midi map.
Posted: Tue Oct 15, 2013 3:49 pm
by TomViolenz
The Finn wrote:TomViolenz wrote:TomViolenz wrote:
Do you need to lock one of the devices specifically to one control surface (in the context menu of the device) to achieve this, or is it really just independent blue hands?! Would be awesome!
I guess here is where I got the notion that independent Blue hands are possible. Am I wrong? The Finn, could you clarify by which of the two possibilities you achieve the multi device manipulation?!
I specifically lock a device to a control surface in the context menu.
Ah damn! But thanks for clearing that up.
So independent blue hands don't exist then?!