I think I should also say theres a handy way of getting
almost sound on sound loops like this. well,
bounced sound on sound anyway.
have 4 audio 'loop tracks' getting their audio from a main loop source, but make that loop source be a return track - now anything you send to that return track is recordable.
so you can send loop 1 into send A , then start recording loop 2, it will record loop one.
the only benefit to this being that you can assign the sends to a standard controller - my usual set-up for this is quite complex, but essentially I have
- a row of dials that send tracks to the loop return channel
- keyboard keys to start a loop track recording
- controllers assigned to the start and loop length controlers
- a load of stupid effects to reverse the return audio and fragment it as it goes into the loop.
sometimes the 'songs' that come out are almost bearable, but generally they are a good way to discover things.