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Posted: Thu Jan 22, 2009 11:43 pm
by Khazul
WTF - refresh no change... then a few hours later refresh and sorry its closed?

Did anyone actually sign up or were some 'known' people just chosen?

Posted: Thu Jan 22, 2009 11:46 pm
by nuxnamon
Rave wrote:Performance on a mac is just the same.
Is performance the same on multi-core cpu's... does version 8 do a better job of distributing the workload among let's say a quad core or dual quad cores?

Posted: Thu Jan 22, 2009 11:49 pm
by lola
djsynchro wrote:http://www.sendspace.com/file/2b9r68

Drumloop with vocoder, bassline as carrier.
Thanks, sounds cool,
Can you also switch between bands? say like 8 or 16 or 32 or maybe more?..dunno how much bands the ableton voco has tho.

Posted: Thu Jan 22, 2009 11:49 pm
by nuxnamon
Khazul wrote:WTF - refresh no change... then a few hours later refresh and sorry its closed?

Did anyone actually sign up or were some 'known' people just chosen?
It would be funny if they picked the beta testers by the number of posts in the forum... no chance for me then..

Posted: Thu Jan 22, 2009 11:56 pm
by hoffman2k
lola wrote:
djsynchro wrote:http://www.sendspace.com/file/2b9r68

Drumloop with vocoder, bassline as carrier.
Thanks, sounds cool,
Can you also switch between bands? say like 8 or 16 or 32 or maybe more?..dunno how much bands the ableton voco has tho.
Yes and 40.

Posted: Fri Jan 23, 2009 12:00 am
by Khazul
nuxnamon wrote:
Khazul wrote:WTF - refresh no change... then a few hours later refresh and sorry its closed?

Did anyone actually sign up or were some 'known' people just chosen?
It would be funny if they picked the beta testers by the number of posts in the forum... no chance for me then..
Huh? I thought they did - and you have to be making minimal beats of some kind and use operator for *everything* - Live suite is for wimps etc ;)

Posted: Fri Jan 23, 2009 12:04 am
by djsynchro
lola wrote: Thanks, sounds cool,
Can you also switch between bands? say like 8 or 16 or 32 or maybe more?..dunno how much bands the ableton voco has tho.
You have from 4 to 40 bands and there's "precise" and "retro" more/intelligible/fatter you can move the formants, there's a really good noise module to let plosives/ ess sounds through

Here's a voice: http://www.sendspace.com/file/3bg38q

Sorry about the quality I couldn't wait to find out the offline authorisation and I need to backup my library, so I'm just toying with it on my laptop/built in speakers. The "feel" of the vocoder judging by what happens when you juggle parameters is fantastic, really wide range of sounds and all parameters really clearly do something. Outstanding!

Posted: Fri Jan 23, 2009 12:12 am
by ze2be
nuxnamon wrote:
Khazul wrote:WTF - refresh no change... then a few hours later refresh and sorry its closed?

Did anyone actually sign up or were some 'known' people just chosen?
It would be funny if they picked the beta testers by the number of posts in the forum... no chance for me then..
Oh, thats no problem: You set a Bot to hyperactive mode, under human behavior. Then set it to produce 1000 random political OT posts about usa.

Done deal!

Posted: Fri Jan 23, 2009 12:25 am
by Tarekith
I think the biggest thing that is going to throw people in Live 8 is the new warp mode, it's similar enough that you think you know what it'll do, but different enough that it'll make you go "WTF?" for a good while. I mean, for shorter loops and drum stuff, it's dead simple to figure out, For warping whole tracks it's a right head fuck at first. I'll admit I spent the last 2 hours thinking to myself "this is freaking awful compared to Live 7". Eventually after a lot more hands on time I started to get used to it more. For production stuff, I think it's a lot better. For DJ type of work, I think it's actually more counter-intuitive. I wish there was a way to toggle which method you use for that reason, if there is, I haven't found it yet.

Posted: Fri Jan 23, 2009 12:34 am
by jonny72
For a DJ I'd say the new warping system rocks. Its more accurate to begin with and a lot easier to correct any mistakes made by the auto warping / analysis - once you get used to it. You will sit there wondering what the fuck is going on to begin with.

It used to take me ages to warp a track and I always did a pretty bad job. Its taking me a fraction of the time to warp tracks accurately now and all I can think is why the fuck didn't they put the transient system in place to begin with.

If you're a DJ and warping has been a pain in the arse up until now, the update is worth the money for the new warping system on its own.

Posted: Fri Jan 23, 2009 12:34 am
by orge
2 questions then:
What's different about it?
What happens if you pull in a track that was previously warped in an earlier version?

Posted: Fri Jan 23, 2009 12:39 am
by jonny72
orge wrote:2 questions then:
What's different about it?
The auto warp / analysis is a lot more accurate. I'm not saying it is perfect but it is a million times better than before. When you warp tracks manually you move the beats (ie transients) to match the time and not the other way round (at least I think that is what happens, I'm still a bit confused by it). I'd say it detects the transients with a 99% plus accuracy.

I tried some live performance and drum n bass tracks and was amazed by how accurate it was. I accurately warped a live performance track in a few minutes, the same track took ages before as I had to mark every single beat.
orge wrote:What happens if you pull in a track that was previously warped in an earlier version?
You see how badly you warped it before.

Posted: Fri Jan 23, 2009 12:41 am
by j2j
Groove Extraction, IMHO, gets the Oscar for best feature. It will bring coexistence.

Posted: Fri Jan 23, 2009 12:47 am
by Nick the Zombie
djsynchro wrote:Groups are a proper subgroup! So you can group all your drums, then put in a bus compressor for example.
Very cool!

Posted: Fri Jan 23, 2009 12:47 am
by orge
Hmm... Curious!

It sounds like there isn't much difference apart from doing things the other way round - the grid is now fixed and you're moving the music around. Although, that's kinda what was happening before, in essence...

How does the sound get manipulated on the timeline? Does it preserve the plaback speed of transients? For example, if I move a beat around, does it get stretched/squished or translated?

J