Re: Audio engine bug - Consolidate not as per manual.
Posted: Sun May 29, 2011 8:22 pm
sorry that I add a layer of complexity here.
I have no spare time at the moment to investigate (even if I would love to..) this behaviour, but even if I'm uncertain if it's related I decided to post this link to a "problem" which is similar when you bounce or just play back. It seems only a problem when you trigger sound with midi, but maybe the warp marker are handled similar to midi.
I posted this some time ago and there is also a video which shows the problem.
http://forum.ableton.com/viewtopic.php? ... ilit=video
disclaimer:
I don't have any problems with the sound quality in ableton. for most mixing processes a 1 sample offset does have absolutely no bad effect , but for parallel processing even a 1 sample offset can be a problem which is noticeable and I like to do that a lot for sound design. And to prevent a "oh ableton sucks" rumour: I have tested this with another big sequencer too and it has the same problem even if it's different in detail.
I have no spare time at the moment to investigate (even if I would love to..) this behaviour, but even if I'm uncertain if it's related I decided to post this link to a "problem" which is similar when you bounce or just play back. It seems only a problem when you trigger sound with midi, but maybe the warp marker are handled similar to midi.
I posted this some time ago and there is also a video which shows the problem.
http://forum.ableton.com/viewtopic.php? ... ilit=video
disclaimer:
I don't have any problems with the sound quality in ableton. for most mixing processes a 1 sample offset does have absolutely no bad effect , but for parallel processing even a 1 sample offset can be a problem which is noticeable and I like to do that a lot for sound design. And to prevent a "oh ableton sucks" rumour: I have tested this with another big sequencer too and it has the same problem even if it's different in detail.