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Re: Dub Machines
Posted: Fri Jul 04, 2014 3:50 pm
by Zenovdb
I'm running 9.1.2 with Max 6.1 on a i7 @ 2.30GHz with 8GB of RAM with an SSD disk.
This is basically the first time i'm running into any problems with plugins slowing down my setup...
The weird thing is that I have been running the Dubmachines fine (after restarting Ableton after dropping them in) even on stage but the loading time of my project is excessive, CPU load won't come down and recently the DM's have started cutting out on giving output, this is quite worrying for live use.
Re: Dub Machines
Posted: Sun Jul 06, 2014 1:20 pm
by stkr
Hi zenovdb. I am away so this is brief: dub machines require m4l based on max 6.1.7 or later -upgrade and all your problems will be fixed. Contact support@... for any further help. Good luck!
Re: Dub Machines
Posted: Tue Jul 08, 2014 3:33 pm
by Zenovdb
upgrading M4l fixed every problem!
Re: Dub Machines
Posted: Fri Aug 01, 2014 5:46 am
by dave dove
a quick look at Diffuse
more fun than reverb...
http://youtu.be/hv9rrNlnKns
dave
Re: Dub Machines
Posted: Thu Aug 14, 2014 8:32 am
by stkr
@ dave dove, thanks for the fantastic video! Really enjoyed it.
We will have an update coming out soon which fixes a few bugs and adds some features. We will let everyone know when that happens.
In the mean time, Josh Spoon just did some fantastic run through videos as well, you can check them out here:
http://youtu.be/D3j4dgFzxxg?list=PLliH3 ... RkEfWVAb8G
Re: Dub Machines
Posted: Thu Aug 14, 2014 5:08 pm
by tecolo
stkr wrote:@ dave dove, thanks for the fantastic video! Really enjoyed it.
We will have an update coming out soon which fixes a few bugs and adds some features. We will let everyone know when that happens.
In the mean time, Josh Spoon just did some fantastic run through videos as well, you can check them out here:
http://youtu.be/D3j4dgFzxxg?list=PLliH3 ... RkEfWVAb8G
Wooohooo great! Any info on new features?
Re: Dub Machines
Posted: Fri Aug 15, 2014 6:43 pm
by dave dove
makes tea again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
and again
Re: Dub Machines - Updated !
Posted: Thu Oct 09, 2014 2:54 pm
by stkr
Hi All.
At last it seems we have successfully released an update to
Dub Machines - version 1.1
It is a
free update for all registered users of course.
To get it, simply download the pack again from your Ableton account and install as normal over the top of your original Dub Machines installation.
This will not affect any sets or presets you have made with Dub Machines previously.
New features:
- Better dynamic CPU handling
- Faster device load times, including if many instances are present in a set
- New beat synchronisation for 'Repeat' (delay time) dials in both
Magnetic and
Diffuse
- Wow & Flutter and Noise refactored for better authenticity
- Smoother modulations
- Better gain staging for extreme overdriven use
+
- Many Bug Fixes covering stability, saving, undo/redo, CPU spikes, etc
NOTE:
Dub Machines update 1.1 requires at least
Live 9.1.2 and
Max For Live based on Max 6.1.8 in order to operate correctly and take full advantage of the new features. We highly recommend the forthcoming Live 9.1.6 or later and Max 6.1.9 or later when they are released.
An updated manual is at the usual manual address
http://www.surrealmachines.com/support/dubmachines.html, where you can also find a more detailed changelog.
Let us know if you have any problems or ideas:
[email protected].
And watch this space for more Surreal Machines projects coming your way soon!...
Thanks!
Matt & Pete @ Surreal Machines.
Re: Dub Machines - Updated !
Posted: Thu Oct 09, 2014 6:33 pm
by mothergarage
stkr wrote: We highly recommend the forthcoming Live 9.1.6 or later and Max 6.1.9 or later when they are released.
Wot?
Re: Dub Machines
Posted: Thu Oct 09, 2014 11:04 pm
by stkr
sorry for confusion.
i just meant, keeping up to date with latest releases, whatever they are, is a good idea for dub machines.
thanks.
Re: Dub Machines
Posted: Wed Nov 12, 2014 6:48 pm
by stkr
just so you all know, yes, dub machines should work flawlessly with max 7 as your m4l engine in live 9.1.6 or later.
the latest release of the pack (update 1.1) was tested with beta versions of max 7 and live 9.
they also work in max 7 alone via the new [amxd~] object
let us know if you have any probs.
.
Re: Dub Machines
Posted: Thu Nov 13, 2014 12:42 pm
by S4racen
stkr wrote:just so you all know, yes, dub machines should work flawlessly with max 7 as your m4l engine in live 9.1.6 or later.
the latest release of the pack (update 1.1) was tested with beta versions of max 7 and live 9.
they also work in max 7 alone via the new [amxd~] object
let us know if you have any probs.
.
This is superb!
Cheers
D
Re: Dub Machines
Posted: Thu Nov 13, 2014 3:37 pm
by dave dove
can confirm they fine in live with max7
not tried in max
yet
dave
Re: Dub Machines
Posted: Wed Nov 19, 2014 12:35 pm
by Valiumdupeuple
Actually, the first thing I've noticed is that the unwanted delay in Magnetic (when using the tape mode at something else than 100% wet) that you've worked hard on to fix some weeks ago, is back in Max 7.
Should we discuss this in the beta forum instead ?
Re: Dub Machines
Posted: Thu Nov 20, 2014 1:02 am
by stkr
Valiumdupeuple wrote:
Should we discuss this in the beta forum instead ?
yes please

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