Re: Deadmau5 Latency Issue tracking vocals
Posted: Fri Mar 31, 2017 2:31 pm
Good to hear from you Fishmonkey. Sends Only output still requires that the recording track be monitored of Incoming audio. So I don't believe your approach would do better to avoid the latency of the recording on the monitored track. Yes, it does address the wet-only signal in a nice way, and certainly doesn't effect recording where one chooses to send the output to, so we're good there.
It's not so much that I think a small shift in the vocal effects will throw off the performer. It's more that when the recording is complete, that shift will be reflected in the position of the clip. (That's not due to when the artist hears themself-it's still direct monitored. It's due to the fact that the recorded track has monitoring IN engaged, even if the artist isn't listening to that playback.) Thus far the best solutions I can think of are:
1) skip giving the tracking artist a vocal channel strip within Live
2) insert a small hardware effects box on the headphone output
3) use the raw recording as a guide for shifting the resulting recording of the compressed vocal track (which is the one feeding the other effects.)
It's not so much that I think a small shift in the vocal effects will throw off the performer. It's more that when the recording is complete, that shift will be reflected in the position of the clip. (That's not due to when the artist hears themself-it's still direct monitored. It's due to the fact that the recorded track has monitoring IN engaged, even if the artist isn't listening to that playback.) Thus far the best solutions I can think of are:
1) skip giving the tracking artist a vocal channel strip within Live
2) insert a small hardware effects box on the headphone output
3) use the raw recording as a guide for shifting the resulting recording of the compressed vocal track (which is the one feeding the other effects.)