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Posted: Sat Jan 06, 2007 5:11 am
by subbasshead
Yeah, that's why i'm not a great fan of SupaTrigga.. if you have it on an element in a Set and then render the track you never quite know what you're going to get. You could bounce it down to audio and use as fills or something, but again you never know what's going to happen when you render.
not hassling you, but its SO easy in LIVE to set a track to record whatever
u r jamming, that the idea of having a problem with messing with
SupaTrigga & printing as u do it seems kinda odd to me!?
call me old school but i dont trust anything until its printed to audio
including MIDI/VSTi....
whats the big problem with jamming/improvising with a plug/s
& later on listening thru & choosing the bits/bars/whatever
that are what you after?
its like sample mining, i often spend ages finding & recording samples
but its the little gems u find that are the reason for doing it...
whats so different about improvising w a plug or two?
Posted: Sat Jan 06, 2007 6:13 am
by Joshua Boden
Everybody get random!
I agree....half the fun is not kowing what your gonna get when its all said and done....
Posted: Sat Jan 06, 2007 9:28 am
by fatrabbit
Yeah, I guess it's balance - it's great to just record some random glitchy plug to audio and choose bits for a drum fill for example.
But then you want the control of precise automation/cutting audio etc. that can only really be achieved by hand.
Some examples of my own glitched beats...
Posted: Sat Jan 06, 2007 11:34 am
by lezef
Hi,
I'm really glad to see this kind of topic in Ableton's Forum. That's great to exchange some methods about glitches. I've been creating some loops about beats as glitched sounds in Freesound Project (free to download as everyone respects the Creative Commons licence) :
http://freesound.iua.upf.edu/packsViewS ... hp?id=1673
You can download all the pack, use in Live and give me back comments or ask me how I've done it. I can tell you that I use Live 5 and some great free VST effects on my loops, in realtime tweaking...
I hope you're all enjoy the pack of samples.
Make good sounds...
Posted: Sat Jan 06, 2007 3:33 pm
by stjohn
a good way if find to glitch up a track.... is when its sequenced... begin gating out tracks at selected sections. id usually zoom in to 1/16, ctrl b for the pen tool, and begin dropping out gaps here n there..
its nice and effective with pads etc... gives a kind of dragging effect. coupled with some nice edits this can be very effective IMO.
Posted: Sun Jan 07, 2007 10:08 pm
by piZMo
has anyone tried using the grain delay? i've been messin with it today on some beats and got some nice juggle style effects from it
Re: Some examples of my own glitched beats...
Posted: Sun Jan 07, 2007 11:08 pm
by fatrabbit
lezef wrote:Hi,
I'm really glad to see this kind of topic in Ableton's Forum. That's great to exchange some methods about glitches. I've been creating some loops about beats as glitched sounds in Freesound Project (free to download as everyone respects the Creative Commons licence) :
http://freesound.iua.upf.edu/packsViewS ... hp?id=1673
You can download all the pack, use in Live and give me back comments or ask me how I've done it. I can tell you that I use Live 5 and some great free VST effects on my loops, in realtime tweaking...
I hope you're all enjoy the pack of samples.
Make good sounds...
Nice - could you share your methods?
Posted: Mon Jan 08, 2007 1:49 am
by stjohn
The Phat Conductor wrote:i find that the best way to glitch things out is to just use samples of cpu overloads,
how would one go about doing this... ive always wanted to sample them!
Posted: Mon Jan 08, 2007 2:24 am
by sebovzeoueb
find something really processor heavy, then load up as many tracks of it as your computer can take.
Posted: Mon Jan 08, 2007 2:41 am
by sebovzeoueb
believe it or not this actually doesn't work. I loaded up operator followed by loads of reverbs set to high quality until I got my CPU to 103%, then I recorded a beat by resampling, and when I got rid of the overload track it replays as if nothing had ever happened. You obviously need to sample it externally, or maybe try recording with the CPU overload.
Posted: Mon Jan 08, 2007 2:43 am
by Joshua Boden
I also dig the use of found sounds....I just, not five minutes ago, recorded a Tuba player doing all kinds of free jazz scronk shit....it already sounds all glitched out.....now the fun of fucking with it.....dig.
Posted: Mon Jan 08, 2007 3:33 am
by sebovzeoueb
I've managed to get some CPU overload sound. I put an output to an input on my audio interface and recorded from that with really low latency settings. That made some pretty glitchy sounds. I then had a go at slicing them, but this is something I have never done before, plus I don't have a slicer (I'm doing it in the arrangement view), so far it's not sounding very convincing. it is a whole new concept I have to get used to. The glitch thing certainly works anyway.
Posted: Wed Jan 10, 2007 8:05 pm
by theshaggyfreak
Someone mentioned doing something like this in another thread and I tried it out and it seems to work but it may take me some time to get it to a usable point.
Here's what I did. I took a drum loop and put it into simpler. I found the note where if I played it for a bar, the entire loop would go through seamlessly. I think started messing around with the loop and length parameters to get this effect. It actually sounds kind of cool but I'll have to see how usable it is after I practice with it some more.
http://www.bsodmusic.com/glitch_test.mp3
Posted: Thu Jan 11, 2007 5:09 pm
by oldbetseysatan
theshaggyfreak wrote:Someone mentioned doing something like this in another thread and I tried it out and it seems to work but it may take me some time to get it to a usable point.
Here's what I did. I took a drum loop and put it into simpler. I found the note where if I played it for a bar, the entire loop would go through seamlessly. I think started messing around with the loop and length parameters to get this effect. It actually sounds kind of cool but I'll have to see how usable it is after I practice with it some more.
http://www.bsodmusic.com/glitch_test.mp3
Me likey!
I like how the beat shifts around off the '1' too.
I'm sure this is pretty obvious to you sample-heads but...
In Bonobo-language, What were you doing exactly?
Just a slightly more in-depth starting description/procedure would be great.
R.
Posted: Thu Jan 11, 2007 5:22 pm
by ejectorset
he's taking a drumloop in simpler and changing the loop length and start points.