longjohns wrote:
so I must ask - Josh do you think 1G of memory is cutting it on your system? I think it could be choking it
Yes I definitely think another stick of RAM will help, but not completely address these problems.
1 - Look over the three largest threads in here this week: Audio Dropouts, Juddering etc ... and note how many people that cant work have 2 gigs or more of memory.
Also note how many of them (including me) are running a lot less clip edits than you show on your screen and have the same issues.
also:
2 - If 2 GB is the minimum requirement to comfortably produce full sized production tracks in Live, than as I said earlier Ableton should come to terms with this and be open with thier customers about it imo. Up the official minimum requirements.
Here's something interesting I discovered last nite (along with something else that I will start a new thread about):
Here is a screenshot of my current set, 52 tracks of straight audio. At this point the set has been bounced again using Render All Tracks at the master.
There are no effects in the inserts, sends or master. All I am asking Live to do is play straight audio clips in beats mode (one marker at the beginning of the tracks arrangeview, and nothing else.
No effects, no envelopes, no splits, nothing. I dragged the stems back into a fresh set
Here is what Im asking Live to play for the intro.
MORPH, MCHA, MCH B channels are simple 8bit like glitchy type sounds, nothing taxing. But also note that the rest of the channels have clips with no data playing at this point,
I havent cut off the silent portions of the clips. So there are 49 tracks with clips with essentially no data at the intro
To show a bit of this:
Now, guess what happens when I hit "play" on this set the way its illustrated. Live chokes. I get a red hard disk light and a bit of sputtering at the start ... i can hear something trying to come through but its not happening.
Why?
What is it about the design of this program that it cant look at this set and say "here are lots of audio clips, but most are empty data. Let me play the audio where there is data, and ignore these long sections of empty clips where theres nothing to do"
It doesnt do that. This is the kind of thing Im talking about. What does this point to insofar as how Live might be handling clip data in other, more complex areas?
Its not a good sign. Extremely inefficient imo and I think this kind of thing is the root of all these problems in one way or another
.