it had to be done.4/4 wrote:so's your responseTone Deft wrote:totally predictable.
this guy is too much.
it had to be done.4/4 wrote:so's your responseTone Deft wrote:totally predictable.
This would be a great point if it were true, but you provide no evidence just bold claims. I took a bit of time to actually test your hypothesis and found it to fail.diskowipe wrote:One more question for you all. Even if something nulls after rendering does that mean it sounds the same in real-time while inside the DAW? And doesn't the real-time sound determine your mix decisions. these are all factors to take into account for yourself
ethios4 wrote: And, fwiw, I am very open and interested in the possibility that it may be better to mix in another application. Whatever the facts are is fine with me. I'm not interested in blowhards and I don't think that just because someone is a popular artist that makes than an objective judge of audio quality.
diskowipe wrote:this is awesome, i have to admit this is the first time i've started a heated internet debate. i can now see why you guys do it, it's very entertaining![]()
however you are misunderstanding me. i like ableton live, i am a legit suite 8 owner (some of you probably arent even)
but people need to learn the fact that not all digital is created equal. it's plain and simple no matter what you guys think. audio companies are in competition with each other, there is no standard research paper that tells all the companies how to code their software. this is a fact
ableton is a great tool, but it's a tool for a purpose and like anything else there are weaknesses
and whoever said i was on drugs is absolutely right!!!

4/4 wrote:Null tests are retarded by the way, the ones I've seen anyways.
Phase-cancelling a static sine wave ? Woweee weeWOW!
Anyone spurred on by this thread to do some tests across hosts, could you please make sure you use plenty of automation of faders etc. you know, real-world usage kind of stuff. export the necessary midi CCs to make sure the automation is identical.
danke!

you have to use plugins!! did you read the thread!!!!!??ethios4 wrote:This would be a great point if it were true, but you provide no evidence just bold claims. I took a bit of time to actually test your hypothesis and found it to fail.diskowipe wrote:One more question for you all. Even if something nulls after rendering does that mean it sounds the same in real-time while inside the DAW? And doesn't the real-time sound determine your mix decisions. these are all factors to take into account for yourself
I took a 48-track project I'm working on, turned off reverbs, and rendered at 44/16 no dither. Then I created an audio track, routed the master to it, recorded the project's output. I lined up the rendered and the resampled versions, phase-inverted one, and summed them. There was perfect cancellation except for certain synth sounds that had random elements in them.
Now, to do it proper I would eliminate all random variables and run the test. However, I'd rather not waste my time since I got perfect cancellation on certain tracks with very long complex effects without random elements. Until actual evidence is posted to the contrary I'm calling bullshit on this claim.
And, fwiw, I am very open and interested in the possibility that it may be better to mix in another application. Whatever the facts are is fine with me. I'm not interested in blowhards and I don't think that just because someone is a popular artist that makes than an objective judge of audio quality.
