I assume you did definately record from input 1/2 with main out level in totalmix set to 0dbFS, Live maaster out set to 0dbFS etc (ie so nothing can interfer with the gain) - that will be an exact copy of what is being sent to the audio interface (assuming live doesnt interfere with it on the way back and I have never had any reason to beleive it does).trippin wrote:Hi again, I appreciate your responses. I did some tests with Khazul loopback bouncing suggestion and still it seems to be the same (or I am doing something wrong but don't think so). The track for testing that I made consists of long, big, evolving drone and some other crazy sounds so there are many layers and details going on in it good to observe, and I can easily distinguish bounced/exported 24bit/32bit track, the sounds are more glued together, there is worse separation and stereo imaging, and it's not dramatic change, I bet you can still make it sound very good with ableton and post-processing/effects. I just point out it doesn't sound the same as original, it lacks some 'airy' hi-def depth to it.
I also assume that you listening level for the two (or more bounces) are indentical to tha of master outs?
Just one other really silly thing I have to ask - you didnt by any chance have another audio track from live routed directly to you hardware did you, or a midi track that is actually playing you synth at the same time as the recorded audio from the synth etc? Have to ask - weve all done it at one time or another on projects invokving external gear etc.
Everytime I have come across a rendering issue - recording via a transparent hardware digital loopback into live has allways given me an exact copy of what I hear within the limits of repeatable processing (ie some reverbs often wont null along with any other fx that have a random element to them). I have had it in the past beyond just the audio warp issues, but then its allways been down to a mis-behaving plugin, or a plugin that has quite a drastic difference between normal listening and its high quality rendering mode. Sometimes becuase of the extra processing in some plugin's high quality rendering modes, ironically it can actually subjectively dull the results a little due to excess high end mush that needs EQing off or simply smoother resulting sound which when you have mixed for the slighly harsher 'draft mode' sound can seem a little dull.
If you are absolutely sure of all that and still cant explain - by all mean post or pm me a few bars that you definately think are different - also did you do phase reversal cancellation test (aka null test) of pairs of bounces and the original? It should isolate what is actually different, or if you knhow what to listen for, perhaps even tell you exactly what is wrong.