Alright, so I got to meet Keith and Matt at NAMM a few days ago and got to try out a QuNeo in person. It was a lot of fun to meet them in person and I think the product is really good. It wasn't totally final: they were using intermediate software to read the pad positions instead of something integrated. This was great for me though, since I could easily see through their software what the controller was reading when I touched it.
Here are some things I took away. I'm coming at this from the perspective of a musician who wants to use this with Ableton Live in a performance scenario:
- - The X/Y deflection on pads works pretty well. Realistically there are maybe four noticeably-different positions in each direction I can hold it at given that I've never practiced, but it's clearly reading plenty of values as I move my finger around a pad. For reference, "maybe four noticeably-different positions in each direction" is about what I get on a Playstation 2 thumbstick, and those work very well. These pads will be great for fast effect control, but less so for slow filter sweeps or anything requiring a ton of precision. I prefer proper knobs and sliders for those.
- I believe he said the connection is micro USB, which Matt said was the sturdiest of the USB connectors.
- In the videos, it looks like you have to press pretty hard on the sliders to get them to register, but I'm happy to report that this isn't the case. It requires more pressure than using TouchOSC on an iOS device (of course), but not much more.
- The USB cable sticks straight out so it'll fit iPad cases. I would have preferred one more out of the way though.
- There's some kind of pinch control on the crossfader that wasn't mapped, but looks interesting.
- While the basic design and look is still fairly industrial, the LEDs look WAY better in person than they do on video or in the renderings. My previous comments seem too harsh now that I've seen the device with my own eyes.
- I didn't feel like I was going to break it (yay!)
All in all, I'm very happy I bought one through Kickstarter and really can't wait for it to be released. I was glad to see that KMI's enthusiasm for it seemed to match my own.
Since it was NAMM and everything was crazy, and because I didn't want to hog the display unit, I didn't try out a lot of the things that I'd like to (response on different fingers, how the circular pads handled unusual motion, whether I can flood the bus with data by sending a ton of data in a short time, etc) but I'm confident that it'll be a very useful controller, both as an adjuct to the controllers on my desk and as primary performance surface.
I thought you'd all like to know.