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Re: OSCiLLOT
Posted: Mon Jun 01, 2015 8:42 am
by kleine
Just re-download and install. OSCiLLOT has it's own version system and you the '1.0.alp' can be safely ignored.
Re: OSCiLLOT
Posted: Mon Jun 01, 2015 10:02 pm
by irrelevance
kleine wrote:Just re-download and install. OSCiLLOT has it's own version system and you the '1.0.alp' can be safely ignored.
Good to know thanks. Although this does highlight the much requested need for improved alp version numbering.A little consistency/transparency is all that's needed.
Whoops! My bad I see there is actually a revision number _r*_v1.0.alp in the file name.

I'll shut up now

Re: OSCiLLOT
Posted: Wed Jun 03, 2015 12:10 pm
by irrelevance
Getting some nice CV grooves out to my minibrute courtesy of the Audio send/Receiver device

Also taking up a lot less cpu than the silent way devices. Nice.
Re: OSCiLLOT
Posted: Fri Jun 12, 2015 6:46 pm
by Airyck
I know this a little off topic but I don't know where else to ask you. Mr. Kleine, it's Christian right? Do you make music under your own name? My fiancé was listening to a Christian Kleine track when I hopped in her vehicle yesterday and I was curious if it was you.
Re: OSCiLLOT
Posted: Sat Jun 13, 2015 6:10 am
by kleine
Yes, since the 90's i make music under my own name. Nowadays a bit less than in some other years but that might change again

Re: OSCiLLOT
Posted: Sat Jun 13, 2015 10:18 pm
by Airyck
kleine wrote:Yes, since the 90's i make music under my own name. Nowadays a bit less than in some other years but that might change again

Well I enjoyed what I heard, you should make sure to get back to it again. I think you have more good music to put out there along with your excellent instruments and Max for Live projects

Re: OSCiLLOT
Posted: Sat Jun 27, 2015 1:36 pm
by varikusbrainz
CFM wrote:First thoughts:
My first extra pack!
The first real modular system within Live although you need suite with Max to run it.
Concept is not really new and basically it's a bunch of Max devices already made for you. There is nothing wrong with that! And as the saying goes why re-create work when it's already done for you. So basically you are putting max devices together to form a new instrument within the editor.
Does make for interesting new instruments.
Some learning curve is needed although you can copy some of the other patches - I made myself a two OSC basic synth within 10 mins for so.
One problem I have noticed is that 6 note poly is memory hungry - I'm using a Intel i7 quad core, 8GB memory, into a Focusrite Pro 24 and CPU power is from 30% to 50%. Something they could work on for 1.1v.
Not strictly the first as there is Gamma Devices ODDular which uses a 'pin matrix' approach, though they sadly seem to have closed down. Glad I got it

Re: OSCiLLOT
Posted: Fri Aug 14, 2015 11:21 am
by kleine
OSCiLLOT v 1.1
The update brings Max 7 compatibility and introduces a new Macro Mapping feature, allowing you to remotely control any OSCiLLOT parameter via automation and MIDI for full hands-on control of your modular patches.
The number of included OSCiLLOT modules also continues to grow, and for this update the DSP wizards at Surreal Machines have produced several special units to bolster your modular creation (or destruction) needs…
See the details here:
http://maxforcats.com/forums/topic/late ... lot-v-1-1/
and the vid:
https://www.youtube.com/watch?v=tK7ZAqUDCZM
Best,
C.
Re: OSCiLLOT
Posted: Fri Aug 14, 2015 12:20 pm
by ivarin
amazing update, thanks!
there's a problem though:
loading LFO A always crashes Live. OS X Yosemite, Live 9.2, M4L7, everything updated to the latest
Re: OSCiLLOT
Posted: Fri Aug 14, 2015 12:21 pm
by kleine
Max 7.0.5?
You might restart Live after the update also.
Can you post the crashlog?
Re: OSCiLLOT
Posted: Fri Aug 14, 2015 1:16 pm
by ivarin
oh well, that's the case, haven't noticed that Max was 704. updated, things now are well.
gosh, this update includes everything i ever wanted (mappings!)
HUGE thanks to you, Kleine and everyone who worked on it! it's just perfect now
Re: OSCiLLOT
Posted: Fri Aug 14, 2015 1:17 pm
by kleine
Cool.
it's just v.1.1 - we have so many more things in our minds for this. But for now: patching time! ^_^
Re: OSCiLLOT
Posted: Mon Aug 24, 2015 6:14 pm
by ivarin
i wonder why the colours on those first two knobs are different from the rest? (never noticed before)

Re: OSCiLLOT
Posted: Mon Aug 24, 2015 6:24 pm
by kleine
Good question - No idea!
FFTNV (fixed for the next version).
Re: OSCiLLOT
Posted: Sun Aug 30, 2015 7:15 pm
by ivarin
jit.gl.render erease GL Error: Invalid Framebuffer Operation
jit.gl. mesh: unboxing vertex array: GL Error: Invalid Framebuffer Operation
during this, Oscillot becomes awfully unresponsive, it takes up to a few minutes to draw the editor window or drag the wires etc. it appears with some time after opening project. at least it seems ok right after loading devices. if you're interested, here's a link to a set with this reproduced
https://space.zeo.net/g/1vvp3
macbook pro mid 2014