Constructing a hihat-ish sound from random audio?
Constructing a hihat-ish sound from random audio?
I need to generate a rhythmic sound to fill in the high frequencies like a hi-hat, taking the source from real-time audio input (guitar track). I've spent some time with CamelPhat and its presets, but I only get annoying noises so far, nothing useful. I figure a Live rack might do the trick, but my use of Live's effects has been quite basic until now.
Any experiences with something similar?
Any experiences with something similar?
What exactly is our sours material?
Are you wanting to do this in real time for example playing the hi part live?
Do you have sampler?
I just did some thing along these lines.
Surprisingly enough i found that using a drone from the low E string provided lots of over tones to mess with.
I started by taking the audio file and selecting a one beat section and looping it.
I then used the clip envelopes to carve out an ADSR type envelope.
Then i bounced it and dragged it into sampler where i messed with the pitch using the pitch ADSR and the filter.
When it was all awesome i bounced it again and then went to work with the usual devices i might add to a hi-hat to create movement.
Oh!,,, and i did all of it in context, hardly ever soloing the part.
Are you wanting to do this in real time for example playing the hi part live?
Do you have sampler?
I just did some thing along these lines.
Surprisingly enough i found that using a drone from the low E string provided lots of over tones to mess with.
I started by taking the audio file and selecting a one beat section and looping it.
I then used the clip envelopes to carve out an ADSR type envelope.
Then i bounced it and dragged it into sampler where i messed with the pitch using the pitch ADSR and the filter.
When it was all awesome i bounced it again and then went to work with the usual devices i might add to a hi-hat to create movement.
Oh!,,, and i did all of it in context, hardly ever soloing the part.
15" 2.4 MBP/Live/Sampler/Operator/ Home made Dumble clone/Two Strats/One Jazz Bass.
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if I was gonna try to make a guitar into a high hat I would use distortion and or redux through a high pass filter I think, probably gate it or automate envelopes for volume. maybe a band pass filter migth work too. you might also want to consider a reverb with a really short tail.
that would easily give you a really electronic sounding high hat. if you're after a real sounding one I think your SOL though.
oh yeah, don't forget erosion with the white noise setting, most electronic high hats make use of white noise so thats a good place to start.
that would easily give you a really electronic sounding high hat. if you're after a real sounding one I think your SOL though.
oh yeah, don't forget erosion with the white noise setting, most electronic high hats make use of white noise so thats a good place to start.
It was as if someone shook up a 6 foot can of blood soda and suddenly popped the top.
Like I said, the source is a guitar track (electric). The prob is that I need to use only this as source, no exception - that's one of the basic concepts for this piece. I've had good results manipulating it into bass/rhythm and synth-like chords, but the high-end (treble) is mostly missing. So I need something to fill that frequency space without sacrificing the concept of having everything happen from a single guitar performance (idea is also to do it live at some point). It doesn't have to sound like a high-hat, just occupy the same area rhythmically and frequency-wise. One problem is that a guitar simply doesn't have much treble, so some frequency shifting might be necessary.
I know it's a bit of a tall order, but almost everything should be possible in the digital realm, methinks. I hear people do amazing things with Live's racks.
Edit - Johnisfaster, you posted while I wrote the above. Reverb and erosion might be a key.
Thanks a lot to you all for suggestions.
I know it's a bit of a tall order, but almost everything should be possible in the digital realm, methinks. I hear people do amazing things with Live's racks.
Edit - Johnisfaster, you posted while I wrote the above. Reverb and erosion might be a key.
Thanks a lot to you all for suggestions.
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Ok, I created a little guitar track with Operator. So, track1 Guitar, sending out to master and return A. Return A has an EQ, Gate and Erosion. Track 2 has an Operator hi hat on it where i am hitting every other 16th. This track is set to sends only and is going to return B with the volume all the way down. I am using this track side chained to the gate. This seems to be working. Dial in the frequencies you like with the EQ and adjust the erosion to your liking.
This was a quick and dirty way. I suppose you could get more elaborate. Right now it sounds like a closed HiHat.
This was a quick and dirty way. I suppose you could get more elaborate. Right now it sounds like a closed HiHat.
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You can create a snare by doing the same thing by messing with the gate release and hold times. Though creating a kick seems to be a challenge.
Ableton’s engineers are hard
at work developing code that will allow our software to predict the future, but we don’t
anticipate having this available until at least the next major release.
at work developing code that will allow our software to predict the future, but we don’t
anticipate having this available until at least the next major release.
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ON this topic, does anyone know any freeware envelope/gate audio units/vsts which can act on an audio signal?
the way i've seen high-hat sounds made in he past is to really filter/envelope a white noise source, not exact but a close enough approximation. if you can turn your guitar sound into white noise, possibly through distortion, then filter/envelope it should should get close enough. btw heres and interesting cymbol synthesis tut, using sc3, but the concepts are the same..
the way i've seen high-hat sounds made in he past is to really filter/envelope a white noise source, not exact but a close enough approximation. if you can turn your guitar sound into white noise, possibly through distortion, then filter/envelope it should should get close enough. btw heres and interesting cymbol synthesis tut, using sc3, but the concepts are the same..
???
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