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[dbu] Few Collision presets have artifacts
Posted: Wed Feb 18, 2009 2:14 pm
by photonal
When playing the 'Ambient and Evolving' Collision presets there are often audio glitches - they don't sound like they should have those artifacts. Other Collision presets play fine.
alp file sent
OSX 10.5.6
Posted: Wed Feb 18, 2009 3:20 pm
by Nokatus
I find that some of those Collision presets give me glitches because of inconsistent CPU load: sometimes they play fine, and a moment later trying out the same thing gives me over 80% CPU load and glitches.
Posted: Wed Feb 18, 2009 3:22 pm
by photonal
I'm not getting high CPU usage - but the audio glitches on some patches are definately there.
Re: [awi] Collision audio glitches
Posted: Thu Mar 12, 2009 1:00 pm
by Alex
Please re-check and let us know how it behaves with the latest beta, Live 8.0b18.
Regards
/Alex
Re: [awi] Collision audio glitches
Posted: Fri Mar 13, 2009 11:19 am
by photonal
I checked with 8.0b18 and the Collision:Ambient and Evolving sounds.
Ambient-Ice Mallet Echoes + Ambient Monastery Echo Gongs still have artifacts.
[Report sent]
Re: [dbu] Few Collision presets have artifacts
Posted: Tue Mar 24, 2009 1:55 pm
by db
Hi,
I cannot reproduce the problem.
Could you please open the preset with artefacts, create a second audio track, record the signal from Collision into the audio track. Save this project self-contained and email it to
[email protected] with the Thread "[dbu] Few Collision presets have artifacts" as email subject.
Please also let us know your audio setup, driver, buffer size, sample rate.
Thanks!
Daniel