Page 1 of 1

[4870] Small skip when using Complex Pro warp mode

Posted: Sun Feb 22, 2009 12:33 am
by sqook
I notice that for some clips, there is a slight stutter when Live hits the edge of the loop. The source file in this case is an mp3, but I don't think that should make much of a difference. The loop itself is cut cleanly, and I even made sure that the loop points hit zero crossings.

With "pro" warp mode -- this is a 2 bar loop, which you can the skip occur twice

Same loop in "re-pitch" mode

I can send a liveset if necessary.

Edit: Ok, it also happens with aif/wav source files.

Re: [4870] Small skip when using Complex Pro warp mode

Posted: Wed Mar 11, 2009 12:51 pm
by Amaury
Hi,

Can you please try again with beta 17. We've fixed some bug that may have solved this issue.

Regards,
Amaury

Re: [4870] Small skip when using Complex Pro warp mode

Posted: Sun Mar 22, 2009 6:16 pm
by slirak
I just tried out complex pro for the first time and experience the same behaviour, even more audible in my case.
It's not only the warped clip that's affected, there's an audio glitch when the clips in the scene loop, even when the warped clip's track is muted.
Works fine with all other warp modes. CPU consumption is moderate, about 40% with complex pro on the clip, 28% without it.

I'm on b23.

I can mail you the set if that's of any help.

/Jonas

Re: [4870] Small skip when using Complex Pro warp mode

Posted: Sun Mar 22, 2009 7:59 pm
by scientist
are y'all able to fix the issue by changing the buffer size? i have similar problems with complex pro...glitches even when the CPU meter is only at 40% and the disk overload indicator doesn't come on. increasing the buffer above 1500 samples or so "fixed" it. its a bummer though, because i usually get by with the buffer around 128/256.

Re: [4870] Small skip when using Complex Pro warp mode

Posted: Sun Mar 29, 2009 10:02 am
by sqook
Amaury wrote:Hi,

Can you please try again with beta 17. We've fixed some bug that may have solved this issue.

Regards,
Amaury
Sorry for the late reply on this one -- yes, as of RC2, this behavior doesn't seem to occur anymore. Thanks.