Max4Live released soon? New video uploaded by AbletonInc
Posted: Fri Sep 11, 2009 8:46 am
Yes i did, though according to your Comment i missed a likkle sumthin,Martyn wrote:Definitely, did you watch it to the end?
Not annoying at all. But Dennis does almost sound like John Hodgman. Who earns a lot of money for voice work.Emissary wrote:Does anyone else find the guys voice who does these vids INTENSELY annoying!!, even more than the deep voiced black dude from last time. These vids always feel like someone is whispering sweet nothings in my ear while fucking my ass. But yeah MAX4LIVE looks ace, just bring the dam thing out!
hoffman2k wrote: It is hard to compete with my sexy Belgian accent, there's no denying that..
no sorry. max is 32 bit, ergo 16 bit per channel (left and right).magestro wrote:O.K. i guess they got me with this one - though i`d like to know if you are able to use more than 16 Steps
KainProject wrote:http://www.youtube.com/watch?v=TlqerD3KPyU&feature=sub
Is the product of a particularly arid sense of humour? Can you point me to the evidence for this statement. Why should the incoming audio be stored in a buffer with only 16 slices? Why not something like slice length = bar length in seconds divided by n? I can readily imagine creating a step sequencer in max using a counter to iterate through any number of steps.( although I haven't had much experience using live audio manipulation in msp - so maybe that's where my ignorance liesleonard wrote:no sorry. max is 32 bit, ergo 16 bit per channel (left and right).magestro wrote:O.K. i guess they got me with this one - though i`d like to know if you are able to use more than 16 Steps
step sequencers work by one bit per step, so 16 bits (for stereo 32 bit) is 16 steps.
only is you work in mono will you be able to get more than 16 steps (but max 32).
obviously once live adopts a 64 bit engine will you be able to get more than 32 steps.
hm you could programm it that way, but no one forces you to do it that way, so no, the 32bit processor, 2 channels don't limit to 16 steps at all.leonard wrote:no sorry. max is 32 bit, ergo 16 bit per channel (left and right).magestro wrote:O.K. i guess they got me with this one - though i`d like to know if you are able to use more than 16 Steps
step sequencers work by one bit per step, so 16 bits (for stereo 32 bit) is 16 steps.
only is you work in mono will you be able to get more than 16 steps (but max 32).
obviously once live adopts a 64 bit engine will you be able to get more than 32 steps.
hi, this isn't exactly quoted anywhere, it just accepted as common knowledge. the incoming audio is 32 bits right? 32 bits means 32 discrete levels which the audio can take, therefore the step sequencer can only take this amount of discrete steps. because you want stereo audio, and there's no more than 32 discrete steps coming in, the live engine naturally splits it to 32/2=16 steps for stereo audio. so, for stereo, you can only have 16 steps. hope that helps.oddstep wrote:Is the product of a particularly arid sense of humour? Can you point me to the evidence for this statement. Why should the incoming audio be stored in a buffer with only 16 slices? Why not something like slice length = bar length in seconds divided by n? I can readily imagine creating a step sequencer in max using a counter to iterate through any number of steps.( although I haven't had much experience using live audio manipulation in msp - so maybe that's where my ignorance liesleonard wrote:no sorry. max is 32 bit, ergo 16 bit per channel (left and right).magestro wrote:O.K. i guess they got me with this one - though i`d like to know if you are able to use more than 16 Steps
step sequencers work by one bit per step, so 16 bits (for stereo 32 bit) is 16 steps.
only is you work in mono will you be able to get more than 16 steps (but max 32).
obviously once live adopts a 64 bit engine will you be able to get more than 32 steps.)