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live 2d controller square
Posted: Mon Sep 21, 2009 7:48 pm
by michelebagaglio
Hi there,
does anyone else miss the presence of this wonderful control widget in max4live?
I would like to plea for its introduction in the "live" object category, next to the slides and numboxes etc. It works great for handling 2 parameters at a a time, and in my opinion is a graphically very intuitive way of "visualizing" 2d data points.
[I'll be working with jitter to find a way to represent multi-d vectors with shapes etc soon].
I would even propose to fuse the 2d control square with max's "z plane" object, to accentuate the concept of a parameter space as a "deviation range" from a specific origin-vector ( a set of "origin" parameters, i.e. the patch's defaults).
All in all I am loving max4live, i dreamed about this for years and finally here it is. thanks Santa!

Re: live 2d controller square
Posted: Mon Sep 21, 2009 10:05 pm
by Machinate
pictslider ?
Oh, and I love accentuating the concept of a parameter space as a "deviation range" from a specific origin-vector - I always have... I think.
Re: live 2d controller square
Posted: Mon Sep 21, 2009 10:39 pm
by michelebagaglio
yeah sorry that sounded very pretentious but i couldn't find any other words. my apologies. is it called pictslide?
let me try another approach: how about something that is round instead of square, kind of looks and feels like a joystick, so basically it has a cursor that returns to center position like a pb wheel and it has some sort of crosshair (to avoid mentioning xy coordinates

- the idea is you don't have min/min in the bottom left corner and max/max at the top right, but you have something in the middle that can change in different directions, if you see what i mean.
Hope that made more sense
Re: live 2d controller square
Posted: Mon Sep 21, 2009 10:45 pm
by Machinate
michelebagaglio wrote:yeah sorry that sounded very pretentious but i couldn't find any other words. my apologies. is it called pictslide?
oh no, it's all in good fun, I'm not calling it pretentious, I'm just saying I don't understand
pictslider - mfl should start doing an auto-complete while you type.
best,
Andreas.
Re: live 2d controller square
Posted: Mon Sep 21, 2009 10:49 pm
by michelebagaglio
thanks for the tip mate! trying it out straight away

Re: live 2d controller square
Posted: Wed Sep 23, 2009 8:19 pm
by michelebagaglio
Hi there,
as you said, pictslider is a standard max object since the ol' times... I was looking for something like live.pictslider but that doesn't exist yet.
Right now I hooked up a standard pictslider and it works pretty much the same, but with pictslider one could record the 2d data in live, I reckon that's an advantage.
cheers
Re: live 2d controller square
Posted: Wed Sep 23, 2009 9:21 pm
by emmanuel_2
michelebagaglio wrote:Hi there,
as you said, pictslider is a standard max object since the ol' times... I was looking for something like live.pictslider but that doesn't exist yet.
Right now I hooked up a standard pictslider and it works pretty much the same, but with pictslider one could record the 2d data in live, I reckon that's an advantage.
It's highly unlikely. you can use a pictslider and 2 pattr objects that way you will be able to automatize each dimension independently.
Re: live 2d controller square
Posted: Wed Sep 23, 2009 10:12 pm
by Gregory Taylor
If you wanted to create a joystick-type control and had any facility with Javascript, the jsui object would be the thing I'd be looking at....
Re: live 2d controller square
Posted: Sun Sep 27, 2009 2:26 am
by michelebagaglio
thank you for the tips!
bye