absolute jump_in_running_session_clip? mlr type stuff
Posted: Tue Sep 29, 2009 8:04 am
Is there any chance of having an absolute jump_in_running_session_clip or move_playing_pos? Both of these are relative at the moment and it makes shuffling clips in a quantised fashion really quite tricky.
Heres an example patch ive been working on (it currently monitors the playing state of track 0, clip 0, it will output to your monome too on /ableton) it does jump around in the clip but because you have to manually keep track of where in the clip you are the jumps arnt in exactly the right position, even when keeping track of the pleayhead with raw ticks.
http://code.q3f.org/mlr_type_thingy.amxd.zip
Is there an easier way to go about this?
Heres an example patch ive been working on (it currently monitors the playing state of track 0, clip 0, it will output to your monome too on /ableton) it does jump around in the clip but because you have to manually keep track of where in the clip you are the jumps arnt in exactly the right position, even when keeping track of the pleayhead with raw ticks.
http://code.q3f.org/mlr_type_thingy.amxd.zip
Is there an easier way to go about this?