Incessant crashing, general inconsistencies
Posted: Mon Dec 07, 2009 3:21 pm
1. Live crashes nearly every time I save a M4L patch. It waits until I press play in Live. The max patch saves fine so that I may be able to retrieve it, but...
2. Sometimes when I restart LIVE and try to open the live set that I had worked on, I get a microsoft visual c++ runtime error and it crashes LIVE again. Other times this error does not happen. When I restart LIVE and load up the same m4l patch on a track in a new set, it runs fine. The issue seems incredibly inconsistent...bottom line, it is nearly impossible to get a work flow happening because every time something needs to be saved, it crashes.
3. Having some other issues with the M4L.api.GetDevice and M4L.api.GetParameters abstractions as bpatchers not loading properly within the live set. When they are loaded in the Max editor in preview mode they seem to work properly, but within the live set they either don't list all the devices, or they list multiple instances of them. Very inconsistent. This happens when the abstractions are saved alone in a dedictated M4L patch! Sometimes the output id reads: "id id"
I am running Windows XP SP3
Intel P4 3.4 GHz
3 GB Ram
LIVE 8.1
Max 5.1
Any help is appreciated. Can't believe I actually have the balls to be working on a school project with this thing right now...hmm...probably not the best idea! I've got to get something rendered by next week.
2. Sometimes when I restart LIVE and try to open the live set that I had worked on, I get a microsoft visual c++ runtime error and it crashes LIVE again. Other times this error does not happen. When I restart LIVE and load up the same m4l patch on a track in a new set, it runs fine. The issue seems incredibly inconsistent...bottom line, it is nearly impossible to get a work flow happening because every time something needs to be saved, it crashes.
3. Having some other issues with the M4L.api.GetDevice and M4L.api.GetParameters abstractions as bpatchers not loading properly within the live set. When they are loaded in the Max editor in preview mode they seem to work properly, but within the live set they either don't list all the devices, or they list multiple instances of them. Very inconsistent. This happens when the abstractions are saved alone in a dedictated M4L patch! Sometimes the output id reads: "id id"
I am running Windows XP SP3
Intel P4 3.4 GHz
3 GB Ram
LIVE 8.1
Max 5.1
Any help is appreciated. Can't believe I actually have the balls to be working on a school project with this thing right now...hmm...probably not the best idea! I've got to get something rendered by next week.