Opposite to Compression? Removing triangles and cowbells.
Posted: Mon Apr 26, 2010 8:24 pm
This is probably a really dumb question, but is there something that does the opposite of compression? I have a loop with a quiet but distracting cowbell and triangle running through it. It's distracting, and ruins a brilliant sample.
Is there a way to make the quiet bits of a loop even quieter?
I tried fiddling with multiband dynamics, but removing these trebley noises takes too much away from the rest of the sound.
Is there a way to make the quiet bits of a loop even quieter?
I tried fiddling with multiband dynamics, but removing these trebley noises takes too much away from the rest of the sound.