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Skinnerbox sbx 2049 drummachine

Posted: Wed Jun 23, 2010 4:52 pm
by zeepster
http://www.ableton.com/movies?type=arti ... skinnerbox

Nice drummachine! I like the many different settings/parameters it offers for each drum sound. Very refreshing. As a new M4L owner this is a nice suprise.

A downside is that on my Q9650 quad 3GHz a single instance consumes 15% cpu. While doing nothing! Is this common for max (4 life) devices? Or is it a coding issue?

Anyway, thanks Abes

Re: Skinnerbox 2049

Posted: Wed Jun 23, 2010 6:56 pm
by kb420
peez wrote:A downside is that on my Q9650 quad 3GHz a single instance consumes 15% cpu.
8O

Re: Skinnerbox 2049

Posted: Wed Jun 23, 2010 7:13 pm
by phattline
YESSS well done!

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jun 27, 2010 8:33 pm
by night shift
Great tool...any future plans to allow drum samples to be hot swapped?

Nearly maxes out my i7 960 processor @ 3.2Ghz!

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jun 27, 2010 9:44 pm
by zeepster
Is there another forum where the max4life users discuss plugins? It's a bit quiet around here and this drummachine has raised some questions for me.

Like i want to know why it uses so much cpu even when it's not doing anything. Neither the devs or Abes respond here. So where do i go?

Re: Skinnerbox sbx 2049 drummachine

Posted: Tue Jun 29, 2010 1:47 am
by arcadekid
this device is rad.

one thing - when i use device controls on my APC40 bass drum volume and tom 1 volume are reversed. i.e. device control 1 controls tom 1 and device control 2 controls bass drum.

also, can someone write extra patch for MFL that makes this work with the APC40 so that i can control XOX step sequencer with clip launch + stop clip buttons on APC40? - thanks!

Re: Skinnerbox sbx 2049 drummachine

Posted: Thu Jul 01, 2010 1:55 pm
by anybody human
Really liking this device, sounds fantastic. Well thought out w/ some nice innovations and a clean, helpful layout/GUI that makes good use of the window- we need more of this in Live itself. I hadn't noticed the CPU, have to check it out. Thanks Skinnerbox, great work & thanks for sharing!

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jul 04, 2010 10:18 am
by maxforlive
Quick question; Is it necessary with all that math objects and complicated patching to achieve this kind of noisy fm percussive sounds? I expected to see a much more basic set of objects under the hood, do you recomend to study this patch for learning cool ways of FM synthesis?

Re: Skinnerbox sbx 2049 drummachine

Posted: Mon Jul 05, 2010 9:43 pm
by neuromodulator
I just wanted to say I thought this sounds brilliant. Nice work, guys.

Re: Skinnerbox sbx 2049 drummachine

Posted: Thu Jul 08, 2010 12:21 pm
by anybody human
maxforlive wrote:Quick question; Is it necessary with all that math objects and complicated patching to achieve this kind of noisy fm percussive sounds? I expected to see a much more basic set of objects under the hood, do you recomend to study this patch for learning cool ways of FM synthesis?
That's a good question. I'm tempted to say yes, it's got to be very mathy.

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jul 11, 2010 10:40 am
by Martyn
This is a great tool, thanks hugely for sharing.

I wish there were some way to isolate Max LFOs from the undo history, as soon as you start using any of them in this you completely lose the ability to undo anything, I really love the lfos on this too.

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jul 11, 2010 4:04 pm
by sbx
@Martyn; thats a good point, we will work on it when an update will follow...

just incase some of you haven't saw the other post, we are currently looking for preset makers!

read all bout it here:

http://forum.ableton.com/viewtopic.php?f=35&t=145974


peace from (tropical) berlin,

skinnerbox

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jul 11, 2010 7:04 pm
by zeepster
Sbx did you see my post too? Is the cpu usage normal at about 15% for a quad 3GHz?

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jul 11, 2010 9:42 pm
by sbx
@peez, yes it is, there are several reasons for the high cpu consumption, but the main one is the usage of the lowest vector-size possible with in some poly objects that are responsible for some feedback engines....

Re: Skinnerbox sbx 2049 drummachine

Posted: Sun Jul 11, 2010 11:33 pm
by zeepster
I see. The lowest vector-size, is that to counter latency?