Got a minute to test a possible new timing problem?
Posted: Thu Jun 24, 2010 9:29 am
This should be really simple, it'll only take a couple of minutes. Hopefully we can get a picture of this issue and see if it's just a few people affected or lots. Or just me. 
(Edited to add: check my post later about sample accurate timing at different BPMs. Also, try this test at 145BPM. Ignore the test using the VST.)
Find a nice kick loop - say, 4 bars long. I find that psy trance kicks are good for this as they have a sharp attack which really shows up phasing issues. But any minimal percussion should do.
Create two audio tracks. Call them 'Beat' and 'Bounce'.
Make sure delay compensation is ticked in the options menu.
Put the kick loop into the 'Beat' track and set the loop markers around it. Turn on looping.
Put a VST effect on the 'Beat' track. Any effect will do, but it has to be a VST, rather than an Ableton built-in.
Turn the effect off.
Now, set the output of 'Beat' to 'Bounce'.
Set Monitor to 'in' on 'Bounce'.
Arm 'Bounce'.
Click stop twice, then record, then play.
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My result was a severe delay. The delay increased based on the number of VST effects in the 'Beat' chain.
Try turning off delay compensation.
-----------------------------
Now use the same set-up, but set the 'Audio To' on the Beat track to 'sends only' and the 'Audio From' on 'Bounce' to 'Beat'. Start recording the loop again.
-----------------------------
My result was a seemingly synched record. Closer examination showed a small delay, which could be heard as high pitched phasing/corruption on the attack.
-----------------------------
Now set the loop recording and leave it running for several iterations. As you do this, zoom as far as you can go into an obvious attack in the 'Beat' track. Watch the waveform being recorded in the 'Bounce' track over several loops.
-----------------------------
My result was a slow creeping forward of the bounced audio on every loop. It seemed more pronounced for shorter loops.
-----------------------------
For bonus points, after stopping the recording, try fixing any timing issues you experienced by zooming in to the sample view for the recorded audio (bottom pane) and moving the whole loop brace to the right.
If you find that difficult, try zooming out until you can see the rightmost loop marker. Move it a big chunk right, zoom in a bit and move it left (with alt pressed, so you can move it without snapping).
-----------------------------
I found it impossible to move the loop brace to the right if I couldn't see the rightmost loop marker. Moving it left seemed to be unaffected.
Even when I moved the brace (and the start and stop points), I still had timing issues, which I found a touch confusing.
-----------------------------
I'm on Live 8.1.3 (Suite) and XP. I would really, really appreciate you taking a little time to investigate this with me.
Thanks!

(Edited to add: check my post later about sample accurate timing at different BPMs. Also, try this test at 145BPM. Ignore the test using the VST.)
Find a nice kick loop - say, 4 bars long. I find that psy trance kicks are good for this as they have a sharp attack which really shows up phasing issues. But any minimal percussion should do.
Create two audio tracks. Call them 'Beat' and 'Bounce'.
Make sure delay compensation is ticked in the options menu.
Put the kick loop into the 'Beat' track and set the loop markers around it. Turn on looping.
Put a VST effect on the 'Beat' track. Any effect will do, but it has to be a VST, rather than an Ableton built-in.
Turn the effect off.
Now, set the output of 'Beat' to 'Bounce'.
Set Monitor to 'in' on 'Bounce'.
Arm 'Bounce'.
Click stop twice, then record, then play.
-----------------------------
My result was a severe delay. The delay increased based on the number of VST effects in the 'Beat' chain.
Try turning off delay compensation.
-----------------------------
Now use the same set-up, but set the 'Audio To' on the Beat track to 'sends only' and the 'Audio From' on 'Bounce' to 'Beat'. Start recording the loop again.
-----------------------------
My result was a seemingly synched record. Closer examination showed a small delay, which could be heard as high pitched phasing/corruption on the attack.
-----------------------------
Now set the loop recording and leave it running for several iterations. As you do this, zoom as far as you can go into an obvious attack in the 'Beat' track. Watch the waveform being recorded in the 'Bounce' track over several loops.
-----------------------------
My result was a slow creeping forward of the bounced audio on every loop. It seemed more pronounced for shorter loops.
-----------------------------
For bonus points, after stopping the recording, try fixing any timing issues you experienced by zooming in to the sample view for the recorded audio (bottom pane) and moving the whole loop brace to the right.
If you find that difficult, try zooming out until you can see the rightmost loop marker. Move it a big chunk right, zoom in a bit and move it left (with alt pressed, so you can move it without snapping).
-----------------------------
I found it impossible to move the loop brace to the right if I couldn't see the rightmost loop marker. Moving it left seemed to be unaffected.
Even when I moved the brace (and the start and stop points), I still had timing issues, which I found a touch confusing.
-----------------------------
I'm on Live 8.1.3 (Suite) and XP. I would really, really appreciate you taking a little time to investigate this with me.
Thanks!