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new follow action "go to scene #x"
Posted: Sat Dec 04, 2004 3:22 am
by velocipede
Follow actions are great. It would be awesome if you could also set an action to jump to a specific scene #. This would allow you to jump to a new group of clips even.
An even more incredible possibility would be to have a follow action "jump to clip id#". This would require implementation of serial numbers for clips, but would allow you to rearrange clips without breaking such follow action chains. It could even be used to trigger a clip in a different track....
Well, I think it is a great idea.
Posted: Sat Dec 04, 2004 4:17 am
by jaffacake
yeah those two things would be real nice
Posted: Wed Dec 08, 2004 11:46 am
by Vresky
i need it to , follow action is now my fovarite ableton tool!
a lot of new option like it must be great for ableton5
follow action for scened
Posted: Wed Dec 08, 2004 12:05 pm
by velocipede
When I first heard about follow actions, I thought it was going to be for scenes. Clips may be better, but imagine the combinations that could be set up with serial number identified clips AND scenes.
You could have a lot of variation within parts of the music via clip follow actions, but still follow a song structure with the scene follow actions.
Posted: Fri Dec 10, 2004 1:14 pm
by conny
Yes, yes and yes.
And extremly deep with some scripting extension to add to the logic of what follows what and when and if not and else or shut me down and make me live again after some bars of silence.
// C
Posted: Sat Dec 11, 2004 2:41 am
by velocipede
Some scripting options would be great.
I bet implementing something like this would be a piece of cake for the brilliant programmers at Ableton.

Posted: Sat Dec 11, 2004 5:18 pm
by tylast
You've got my vote.

Posted: Wed Dec 22, 2004 9:34 am
by sickpuppy
yes please, I love follow-on actions but they could be so much more powerful

Posted: Wed Dec 22, 2004 12:04 pm
by Martyn
Yes, a very simple scripting language like flash's actionscript could make for MUCH more user interaction.
I'm all for that one.
Each scene slot could have a kind of pop up button, where you could place the script. could be just something like 2goto scene '3' and play '4' times then 'stop'" or something way more complex or simple.
When you think about how Flash works with it's timeline, I think a lot more could be got out of the arrange page using scripts fired from the session view,
Posted: Wed Dec 22, 2004 12:06 pm
by matt ob
Martyn wrote:Yes, a very simple scripting language like flash's actionscript could make for MUCH more user interaction.
I'm all for that one.
sounds good to me.
Posted: Thu Dec 30, 2004 7:43 pm
by nolus
All great ideas! The nerd in me says "clip scripting - yes!", but the musician in me is not so sure.
I would like a "Return to Arrangement" action, to enable me to randomly trigger a sequence of events that would automatically return to the arangement at the end - drum fills for example.
Posted: Sun Jan 02, 2005 6:48 pm
by Alexander
I second the jump to scene wish.
it would be great for a break scene, so that you can automatically advance to the next scene.
scripting may be cool, but I think scripting is against the intuitive aproach that makes live so special
Posted: Mon Jan 03, 2005 5:51 am
by velocipede
I am glad that this idea has some support. I think Alexander is right about scripting. Perhaps this more advanced feature is something that will require a little more care in implementation so as not to make follow actions too complex for average users.
Posted: Mon Jan 03, 2005 11:50 pm
by nolus
A neat way to do scripting would be by learning a sequence of commands, perfomed with the mouse or via midi/key automation.
One forseeable problem with more powerfull follow actions, that effect more than one track, is the potential for several clips to trigger mutualy exclusive actions at the same time.
Posted: Wed Jan 05, 2005 6:56 pm
by conny
Scripting would for easy usability be both "recordable" macros AND a command/parameter language that can be edited directly.
A scrip editor should coexist with an easy scripting GUI that lets you choose common tasks as "trigger scene x after y has finished" with some buttons and comboboxes.
// C