ah so it's ya ah yeah, then you know about the mutitouch questions

nice stuff guys.
note that in usine you are note limited to usual knobs or faders as well, you have access to any raw multitouch datas
with all multitouch info ang gesture ID, in a full patching easy nodal programming environment.
so you can as well invent your 10 fingers arrays with pinch or stuff like that make time related functions,
filters awis as im experiencing ect, unlimited.
I agree on the one to one question
I went for a one to one copy of session view only, my controllers are for exemple impossible real combo swich-fader
or 8 arrays probgrssive controls via lines conecting the steps, morphers, rec loopers ect. But i reckon i will pick up some clevers ideas of konkrete
but imo if want to feel totally free and unlimited to build your own setup, I tested lot's of software, no one can match the endless possibilities of Usine, wich is the only true multitouch full modular software avaible actually, and is designed since 10 years with that goal in mind by it's creator, who worked for long with lemur and max msp and touchscreens.
for me it's 3 years in advance relating performances concepts on everything else, including maxMsp/reaktor/lemur.
you have a build in VideoTracker, Wiimote or gamepads Modules, anyUsBdevice bytes access, you can directly route to
VST parameters, recall presets, make data loopers ect absolutely awesome.