Wow. Thank you!
I was thinking about this the other day, and wanted a way to do exactly that ...trigger scenes automatically.
I tend to write using clip lengths of 4 bars. So I normally think in terms of trigging the next row of clips every 4 bars. Often I'm not really looking to have to trigger them 'live', manually ...
I just want to conceptualize building the arrrangement in rows of four bars clips, make modifications, and keep triggering them down the list that way
This is awesome. I simplified it to meet my purposes right now:
- create Scene Launch MIDI Track on the far right of the grid.
- create a 4 bar clip in this track, Scene 1. No looping. Global quantization.
- place notes in this clip on C-2, beat 4 ... and C#-2, beat 4.1.3.
These notes are at the bottom of the keyboard to where they would be rarely used by any instruments
- MIDI assign C-2 to global Scene Down control, C#-2 to global Scene Launch
- assign MIDI Yoke 4 as an input and an output in Preferences.
Viola. Trigger the first scene manually, and my scene automatically jumps down to the next, and triggers on the next bar (Global is set to bar)
For each scene I want to play for 4 bars, gets a "SCN 4" clip. 8 bars? "SCN 8" clip. 16? "SCN 16". etc ...
Beautiful! You just solved a major issue for my producing. This can be modified in so many ways, its amazing ...
Cant imagine yet how using MIDI Yoke to control the live interface is going to come in handy in about a million ways, but as time goes on I'm sure Im going to come up with more ...