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Anyone in for Operator group buy?
Posted: Fri Jan 21, 2005 8:52 pm
by musick
As most of us here I like Operator but find it way to expensive.
A way to get the price down could be to do a group buy with 100-400 Live users and negotiate a good price

(+- 70 EUR)
Any Thoughts?
Posted: Fri Jan 21, 2005 9:38 pm
by Tarekith
That's a good idea, more people would be willing to buy i if it was cheaper IMO.
Posted: Fri Jan 21, 2005 9:56 pm
by minimal
I'd rather organize a group flight to berlin, just to go to schönhauser alle (more or less "nice houses street"), their headquarter, and show them how many of us feel a bit
I think it's not about the quality of the operator, or if one like its sound or not, rather about the fact that they invested time and money on programming a synth, sacrificing resources to fix ALL the bugs that are causing problems to some of us.
These bugs appear to be not on the top priority list of ableton, and this has obviously let down a lot of users.
And I'm a bit afraid that if they spent time on programming the operator they just don't know what to do to fix the bugs. I really hope to be wrong here, time will tell.
Posted: Fri Jan 21, 2005 10:59 pm
by musick
minimal wrote:I think it's not about the quality of the operator, or if one like its sound or not, rather about the fact that they invested time and money on programming a synth, sacrificing resources to fix ALL the bugs that are causing problems to some of us.
I hope that improving Live (enough suggestions here on the forum) is next on the list....
Posted: Fri Jan 21, 2005 11:05 pm
by tokyojoe69
Only another 91 peeps needed, c'mon guys, we can do it!
Posted: Fri Jan 21, 2005 11:16 pm
by ashley_k
I’d be more interested in a group buy of
Operation the hilarious electronic game from MB Games ...

… than Operator, I’m afraid to say.
Posted: Fri Jan 21, 2005 11:27 pm
by hoffman2k
ashley_k wrote:I’d be more interested in a group buy of
Operation the hilarious electronic game from MB Games ...

… than Operator, I’m afraid to say.
i bet you can tweak the buzzer

Posted: Fri Jan 21, 2005 11:30 pm
by conny
I could join, with the option to withdraw if the price does not shrink enough.
// C
Posted: Sat Jan 22, 2005 9:48 am
by musick
conny wrote:I could join, with the option to withdraw if the price does not shrink enough.
// C
Of course, if the price does not drop in this way a lot of people won't buy Operator.
On the other hand, if not enough people want to join, does it mean they will shell out the full amount or not buy Operator at all?
Posted: Sat Jan 22, 2005 9:54 am
by Macrostructure
ashley_k wrote:I’d be more interested in a group buy of
Operation the hilarious electronic game from MB Games ...

… than Operator, I’m afraid to say.
What's with the Kirsty alsop thing dude?

Posted: Sun Jan 23, 2005 4:20 pm
by bitmap
i'm in.... if we can get enough people so they drop the price down to $50
Posted: Sun Jan 23, 2005 5:12 pm
by musick
bitmap wrote:i'm in.... if we can get enough people so they drop the price down to $50
For that we will need at least 10K people..... Would be great if the price gets around 70 EUR with 200 buyers.
Operator is a cool synth with good integration in Live. You can even automate the FM algorithm changes without clicks

Posted: Sun Jan 23, 2005 6:07 pm
by astromass
damn, just save up some money and quit playing these lame games with ableton! they created a bad ass synth and they named the price for it....i don't have $150 to buy it...but i am definitely saving $20 a week for it.
Posted: Sun Jan 23, 2005 9:55 pm
by sc
i'd drop 70 for operator...
count me in
Posted: Mon Jan 24, 2005 1:54 am
by dirtystudios
minimal wrote:...rather about the fact that they invested time and money on programming a synth, sacrificing resources to fix ALL the bugs that are causing problems to some of us...
...I'm a bit afraid that if they spent time on programming the operator they just don't know what to do to fix the bugs...
Lets do the math...
Ableton employs 39 people.
Operator had 12 people involved with it's creation.
8 of these people were only involved with the project by making presets, and do not even work for the company, which leaves a possible 4 people drawn from bugfixing.
Robert Henke came up with the idea and researched it. Frank Hoffman managed the project. Torsten Slama design the interface. Matthias Mayrock coded it all.
I don't believe that Robert Henke plays an enormous role in the nitty-gritty of bugfixing, so that leaves 3 people drawn away from bugfixing.
I don't know of any UI bugs that need fixing, meaning Torsten didn't have much to do at the time. That leaves 2 people drawn away from bugfixing.
I'd guess that Frank didn't need to spend all of his time managing this project, lets say he spent half his time on it. That leaves 1.5 people drawn away from bugfixing.
The only person who probably spent all their time on it would be Matthias Mayrock who coded the thing.
I'd say that that's pretty fair. 1.5 people out of 39 working to innovate a cool new product instead of spending their time fixing bugs, wouldn't you?
k