Page 1 of 1

Launchpad as an xy controller?

Posted: Tue May 03, 2011 10:46 pm
by hzd
Anyone with an idea on this?
I'm just looking for the xy controlling, but some visual led lightshow is also fun. :-)

Re: Launchpad as an xy controller?

Posted: Wed May 04, 2011 8:48 pm
by S4racen
You mean as in the 8 x 8 grid outputting x y and z midi information??

Cheers
D

Re: Launchpad as an xy controller?

Posted: Wed May 04, 2011 9:04 pm
by hzd
Absolutely. Or X Y at least. I can imagine what that is, but I don't know what Z midi means. Care to enlighten me? :)

Re: Launchpad as an xy controller?

Posted: Wed May 04, 2011 9:42 pm
by S4racen
X an y give the co-ordinates, z gives whether the button is pressed down or not, think how a corgis touchpad works you move your finger across it to give x and y value but hen you release the figure a third variable can turn off an effect....

Cheers
D

Re: Launchpad as an xy controller?

Posted: Wed May 04, 2011 9:45 pm
by hzd
Aha. Makes sense.

Re: Launchpad as an xy controller?

Posted: Thu May 05, 2011 8:13 am
by S4racen
Only just started but I'm building one into Octop4d 2

Cheers
D

Re: Launchpad as an xy controller?

Posted: Sun May 08, 2011 8:58 pm
by dataf1ow
I made one a few months ago that does X-Y-Z to control placement in a 4=speaker array (before the new release). I thought of z in a different way. Width height depth, using the 8 x 8 for XY and the scene launch buttons to control 'height'. This could be mapped in a variety of ways. As a traditional XY, or a 4 corner matrix i.e. each corner is a parameter, so the middle would be have all 4 being equal values, while in a corner that parameter is one and all others are zero.

That was poorly written. But it works, LED feedback and all. I could clean it up and throw it your way if you're interested.

Re: Launchpad as an xy controller?

Posted: Sun May 08, 2011 10:20 pm
by hzd
Wauv. That would be great. Actually precisely what I'm after.

Re: Launchpad as an xy controller?

Posted: Mon May 23, 2011 11:48 pm
by hzd
Hi again.

Had a chance to look at that patch for me? :D

If not, I'll understand :)