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Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 10:06 am
by hello noisy
Hell all,

Does anyone know how to trigger samples using a gate? By that I mean for example if an audio signal goes above a certain level it will trigger the sample? So a gate could be set to -3dbfs and only a loud sound (a clap etc) would trigger it?

Thanks for any help

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 11:15 am
by oddstep
you'll need either:
1) an audio signal to midi converter
2) a sample that is looping at the correct rate - so that when the sidechained gate lets signal through you get the attack of percussive sound at the beginning.

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 11:18 am
by oddstep
or you could get the audio that you're using as a trigger - put it through a gate set to the right threshold, extract groove and use the resultant midi pattern as the midi trigger for the sample. won't work in a live setting of course.... you'll need either max or another plugin to do it properly.

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 11:20 am
by oddstep
or you could get the audio that you're using as a trigger - put it through a gate set to the right threshold, extract groove and use the resultant midi pattern as the midi trigger for the sample. won't work in a live setting of course.... you'll need either max or another plugin to do it properly.

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 11:20 am
by oddstep
erg double post sorry

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 1:32 pm
by RottenToTheGore
I'm curious about this too, what about this?

Load up sampler with the sample, and sidechain a flipped gate to the drum rack with the clap? I guess the only problem would be if that worked, that the sample is looping endlessly so it'd have to be timed correctly.

But would this even work?

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 2:16 pm
by oddstep
you don't use a flipped gate. when the volume of the 'key' track exceeds volume X then the gate opens, allowing the looped channel to be audible. std gate behaviour. the technique works with constant tones, generally people side chain sines playing 40 hz to a kick sample, for an easy sub... I guess you could do the same with white noise and maybe an auto filter with an envelope on it to give some shape to the sound. i think looping a snare would be difficult to get right.

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 3:51 pm
by fx23
Anyway with this tek you wont have any precise way of controlling timing, usually man wannna gate so that the sample restart when trigged. You need 3rd party. Usine can do this for free as a vst plugin if you want.

Re: Trigger Samples using a gate?

Posted: Wed Jul 20, 2011 3:55 pm
by oddstep
good call.