Latency Question (with the UA Apollo)
Posted: Tue Jul 17, 2012 3:57 am
Hey,
I want to know if this is possible:
I have a UA Apollo interface which allows you listen and record in realtime using its Console Application, regardless of the buffer setting in your DAW.
I have big mixes with soft synths, lots of channels, which equates to a large buffer size. I write electronic music and record new guitar parts usually until the track is completed. The way I did it before I owned the Apollo was once the buffer got too big, I would mute the recording track (so the latency wouldn't ruin my playing). I know its not the best way, but it works for me. The last resort would be to bounce the track into another session, then record the parts with a very low buffer then import them back in.
I was hoping that with Apollo's low latency recording, I could mute the Ableton track and record with realtime playback into Live. I technically can of course, but every time I record something in I have to correct it with the Track Delay as it records the lateness of the buffer setting. Is there any way to avoid doing this for every track recorded in? It would be acceptable if I kept the buffer at the same sample, so the Track Delay would always be the same (eg. -80ms for 1024samples) but I usually change the buffer size for the optimum response time (as the song gets bigger). It just means I am guessing the millisecond timing for everything - I would prefer it being in time in the first place!
I've messed around with the Driver Error Compensation, but it hasn't solved my problem.
Feel free to ask me any questions, any help or guidance is seriously appreciated.
Thanks
Stuart
I want to know if this is possible:
I have a UA Apollo interface which allows you listen and record in realtime using its Console Application, regardless of the buffer setting in your DAW.
I have big mixes with soft synths, lots of channels, which equates to a large buffer size. I write electronic music and record new guitar parts usually until the track is completed. The way I did it before I owned the Apollo was once the buffer got too big, I would mute the recording track (so the latency wouldn't ruin my playing). I know its not the best way, but it works for me. The last resort would be to bounce the track into another session, then record the parts with a very low buffer then import them back in.
I was hoping that with Apollo's low latency recording, I could mute the Ableton track and record with realtime playback into Live. I technically can of course, but every time I record something in I have to correct it with the Track Delay as it records the lateness of the buffer setting. Is there any way to avoid doing this for every track recorded in? It would be acceptable if I kept the buffer at the same sample, so the Track Delay would always be the same (eg. -80ms for 1024samples) but I usually change the buffer size for the optimum response time (as the song gets bigger). It just means I am guessing the millisecond timing for everything - I would prefer it being in time in the first place!
I've messed around with the Driver Error Compensation, but it hasn't solved my problem.
Feel free to ask me any questions, any help or guidance is seriously appreciated.
Thanks
Stuart