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Midi map Looper's "drag me" button
Posted: Thu Aug 16, 2012 10:41 am
by Winterpark
Allow the "drag me" button to become Midi-mappable.... with the resulting drags going to an assigned audio channel, and with the same action, clear looper's buffer.
I quite like the re-sampling/overdubbing of audio, as it can create really interesting textures, and i think if the drag button became midi-assignable, you could have the best of both worlds, in that you could loop and loop and create textures, or you could tap on a key or a footswitch each bar, or 4 bars or however long you want, and midi-map-drag to create clips.
Re: Midi map Looper's "drag me" button
Posted: Thu Aug 16, 2012 2:35 pm
by Matt_Quinn
+1
Re: Midi map Looper's "drag me" button
Posted: Fri Aug 17, 2012 4:28 pm
by Cr.093
+1
Re: Midi map Looper's "drag me" button
Posted: Mon Oct 29, 2012 9:22 pm
by Stefanoni
+1
Re: Midi map Looper's "drag me" button
Posted: Mon Dec 31, 2012 1:01 pm
by Ittai
+1!
This will help my live workflow so much. right now in my live sets the only times I find myself touching my computer is when I want to drag the contents of a looper to a clip. It really stops the flow of my show. Dragging hitting play and stopping the looper. together about 10 seconds during which I perform as a computer tech and not a musician.
Re: Midi map Looper's "drag me" button
Posted: Wed Jul 31, 2013 1:58 pm
by bennid
+1
needed also !
Thx
Re: Midi map Looper's "drag me" button
Posted: Sat Oct 26, 2013 4:36 pm
by phatline
+ 1
Re: Midi map Looper's "drag me" button
Posted: Mon Oct 28, 2013 9:05 pm
by wehkah
A new button named "move to cliptrack" with automatic playback setting seems better and more usable.
cheers
t
Re: Midi map Looper's "drag me" button
Posted: Sun Apr 19, 2015 9:05 pm
by cezik
+1!!!
Re: Midi map Looper's "drag me" button
Posted: Mon Apr 20, 2015 5:52 pm
by Matt_Quinn
Would also be great if the default clip mode was NOT repitch. Can't tell you how many times I've dragged a loop to a clip slot, fired it, then jammed for a while and went to increase/decrease the tempo, only to have the looper clip fall out of tune. Very annoying.
Re: Midi map Looper's "drag me" button
Posted: Sat May 28, 2016 3:25 am
by pfitzsimons
Kind of an old post, but another +1 for this idea - gotta have that, come on Ableton!
Re: Midi map Looper's "drag me" button
Posted: Sat May 28, 2016 9:38 pm
by Ironlion
I've posted about this here as well:
Auto punch out of session view clips:
viewtopic.php?f=3&t=221788
That's a (simple) solution that, in my mind, would solve the looper "drag me" issue. For me, while really powerful, ableton is a cramped experience for LIVE musicians who want/need to be interacting with the audience and not their laptop screen. (I personally dislike seeing musicians onstage who are umbilical corded to their laptop. Makes for a poor performance IMO.) Auto punch out would go a long way towards being able to build loops LIVE onstage while minimizing the need to look at a screen. Simply use a controller button to activate a clip set at the global quantization, start playing, and then ableton stops recording after the GQ value (i.e., 2 bars, 4 bars, etc..). It's the looper functionality, but built into the clip slots (so no "drag me" is required). Seems so obvious, and as I mentioned in the post above, people have been looking it for this for at least 7 years. I guess if ableton can't get to it, then they'll have a run for their money when Loopy Mastepriece edition comes out.
I've also made this suggestion as a feature for on stage musicians:
Post subject: [IMG] Important Feature for Stage Musicians - Large GQ (in breakout window)
viewtopic.php?f=3&t=221680
Re: Midi map Looper's "drag me" button
Posted: Mon Jun 13, 2016 7:24 pm
by Ironlion
Hi Everyone,
I just posted this image in another thread (
viewtopic.php?f=3&t=221788&p=1700281#p1700281) and thought I'd share it here as well. It basically involves a global clip slot parameter that gives looper functionality to the individual clip slots. If you'd like to support this idea, please go to that other thread and bump it.
Re: Midi map Looper's "drag me" button
Posted: Wed Jun 15, 2016 4:46 pm
by Ironlion
Hi everyone, I posted a new design image here:
viewtopic.php?f=3&t=221788&p=1700387#p1700387
It gives an idea of how punch out clip slot recording would work and would solve the "drag me" subject of this thread.
Re: Midi map Looper's "drag me" button
Posted: Thu Jun 16, 2016 4:43 am
by Ironlion
Here's another idea for a solution:
Just add this functionality to the looper:
For the line in the looper that says: "Record [x bars] then [option: overdub, play loop]
Add a third option that is "deposit loop to first available clip slot for selected scene (starting on the left), play that clip slot, and clear the looper."
With that functionality, a musician can have a track called "Line In" with the looper on it, set a midi event to start recording and ableton can handle the rest.