Is that +62dBFS headroom a really really bad idea?
Posted: Tue Nov 13, 2012 1:16 am
I recently logged on to this forum intending to ask some newbie questions to do with gain levels, metering and clipping in Live. I held off as I figured it would be sensible to check out past threads and see what I could find that was relevant.
So this past week I did a crash course thanks to this forum (and Gearslutz). Turns out this was a superb learning experience and I think I gleaned a whole lot more information looking through the archives than I would've from just asking one or two isolated questions. Along the way I read some great articles by Tarekith and over 100 pages of a Gearslutz thread on analogue versus digital and a whole lot on the history of mixing consoles that has given me a better understanding of the hows and whys of modern setups.
So my original questions were covered but I'm looking for clarification on the following statements...
1. The Full Scale to which dBFS refers is the full scale of available bit depth and has nothing to do with any VU meter scales or fader scales. (zero dB on a VU is presumably whatever it has been calibrated to).
2. Any digital signal above 0dBFS will be subject to some harsh clipping, BUT, thanks to the magic of floating point numbers that Live employs, we get 62dB ABOVE zero of headroom on individual channels. I don't fully understand the ins and outs of this but I take it that it's effectively "shifting" the zero point up by as much as 62dB when required (similar to the windowing system in NICAM sound?)
3. The Master channel works at fixed-point 24 bits and so signal can never exceed 0dBFS (0VU) without clipping.
4. Plugins should be treated as real world effects and should be properly gain staged at (a suggested) -12dBFS or lower. Is this because some plugins use fixed-point scales?
So if we're looking to gain-stage each insert-effect along the chain to a sensible level (say -12dBFS) and the final master channel should be kept below 0dBFS then I'm wondering when you would/should ever make use of that 62dB of extra headroom. Surely it's just asking for trouble and some sloppy gain-staging to offer this. Seems to me it allows users to be careless with signal levels and that's all.
So this past week I did a crash course thanks to this forum (and Gearslutz). Turns out this was a superb learning experience and I think I gleaned a whole lot more information looking through the archives than I would've from just asking one or two isolated questions. Along the way I read some great articles by Tarekith and over 100 pages of a Gearslutz thread on analogue versus digital and a whole lot on the history of mixing consoles that has given me a better understanding of the hows and whys of modern setups.
So my original questions were covered but I'm looking for clarification on the following statements...
1. The Full Scale to which dBFS refers is the full scale of available bit depth and has nothing to do with any VU meter scales or fader scales. (zero dB on a VU is presumably whatever it has been calibrated to).
2. Any digital signal above 0dBFS will be subject to some harsh clipping, BUT, thanks to the magic of floating point numbers that Live employs, we get 62dB ABOVE zero of headroom on individual channels. I don't fully understand the ins and outs of this but I take it that it's effectively "shifting" the zero point up by as much as 62dB when required (similar to the windowing system in NICAM sound?)
3. The Master channel works at fixed-point 24 bits and so signal can never exceed 0dBFS (0VU) without clipping.
4. Plugins should be treated as real world effects and should be properly gain staged at (a suggested) -12dBFS or lower. Is this because some plugins use fixed-point scales?
So if we're looking to gain-stage each insert-effect along the chain to a sensible level (say -12dBFS) and the final master channel should be kept below 0dBFS then I'm wondering when you would/should ever make use of that 62dB of extra headroom. Surely it's just asking for trouble and some sloppy gain-staging to offer this. Seems to me it allows users to be careless with signal levels and that's all.