Max 7: new timestretch objects in Ableton
Posted: Thu Dec 25, 2014 11:32 am
Merry Christmas!
I installed the trial version of Max 7 (within ableton as M4L) being quite excited by the new algorithms for independent pitch and time. Then I tried the example patcher PitchTimePlayer...
Though I have pretty powerful system I get cpu usage of about 70% as soon as I set it to rhythmic or general mode and quality to better. Having formant processing turned on at the same time will lead to over 100%...
However this is only true if it runs in ableton environment. While editing the patcher and thus running in Max-Scheduler it works perfect showing its promising sound!
Cycling74 support answered very quickly (Awesome!) telling me that this is due to the fact that ableton and max/msp environment work differently and that there will be no way to solve the problem.
My question to u guys: Can you reproduce that?
And I want to start a discussion on what is the sense of having those cool new max objects if they will never work in ableton?!
I installed the trial version of Max 7 (within ableton as M4L) being quite excited by the new algorithms for independent pitch and time. Then I tried the example patcher PitchTimePlayer...
Though I have pretty powerful system I get cpu usage of about 70% as soon as I set it to rhythmic or general mode and quality to better. Having formant processing turned on at the same time will lead to over 100%...
However this is only true if it runs in ableton environment. While editing the patcher and thus running in Max-Scheduler it works perfect showing its promising sound!
Cycling74 support answered very quickly (Awesome!) telling me that this is due to the fact that ableton and max/msp environment work differently and that there will be no way to solve the problem.
My question to u guys: Can you reproduce that?
And I want to start a discussion on what is the sense of having those cool new max objects if they will never work in ableton?!