Efficient way to bounce small audio bits?
Posted: Thu Jan 15, 2015 2:04 am
I have tried to route everything to a second master channel, solo out a track and record a small part of it in there.
However there is a big latency problem and i can't just drag the recorded file without adjusting the timing first.
Exporting a selected part of an audio channel is possible, however I'd like to use any quicker method. (menues take up time)
Freezing a track and and copying a rendered part also takes up too much time imo. (don't wanna render the entire channel)
My issue may sounds a little exaggerated, but it constantly hinders my workflow. If you have any better method for bouncing selected audio parts I'll be grateful if you share it.
Best regards
However there is a big latency problem and i can't just drag the recorded file without adjusting the timing first.
Exporting a selected part of an audio channel is possible, however I'd like to use any quicker method. (menues take up time)
Freezing a track and and copying a rendered part also takes up too much time imo. (don't wanna render the entire channel)
My issue may sounds a little exaggerated, but it constantly hinders my workflow. If you have any better method for bouncing selected audio parts I'll be grateful if you share it.
Best regards