OSCiLLOT

Learn about building and using Max for Live devices.
Post Reply
kleine
Posts: 1854
Joined: Sat Dec 15, 2001 11:46 am
Location: ableton
Contact:

Re: OSCiLLOT

Post by kleine » Mon Jun 01, 2015 8:42 am

Just re-download and install. OSCiLLOT has it's own version system and you the '1.0.alp' can be safely ignored.

irrelevance
Posts: 463
Joined: Tue May 20, 2008 7:31 pm

Re: OSCiLLOT

Post by irrelevance » Mon Jun 01, 2015 10:02 pm

kleine wrote:Just re-download and install. OSCiLLOT has it's own version system and you the '1.0.alp' can be safely ignored.

Good to know thanks. Although this does highlight the much requested need for improved alp version numbering.A little consistency/transparency is all that's needed. :wink:

Whoops! My bad I see there is actually a revision number _r*_v1.0.alp in the file name. :oops: I'll shut up now :lol:

irrelevance
Posts: 463
Joined: Tue May 20, 2008 7:31 pm

Re: OSCiLLOT

Post by irrelevance » Wed Jun 03, 2015 12:10 pm

Getting some nice CV grooves out to my minibrute courtesy of the Audio send/Receiver device :twisted: Also taking up a lot less cpu than the silent way devices. Nice.

Airyck
Posts: 739
Joined: Thu Jul 02, 2009 11:54 pm
Location: Phoenix, AZ

Re: OSCiLLOT

Post by Airyck » Fri Jun 12, 2015 6:46 pm

I know this a little off topic but I don't know where else to ask you. Mr. Kleine, it's Christian right? Do you make music under your own name? My fiancé was listening to a Christian Kleine track when I hopped in her vehicle yesterday and I was curious if it was you.
Ableton Live 10 Suite / Push 2 / Max 8 /

kleine
Posts: 1854
Joined: Sat Dec 15, 2001 11:46 am
Location: ableton
Contact:

Re: OSCiLLOT

Post by kleine » Sat Jun 13, 2015 6:10 am

Yes, since the 90's i make music under my own name. Nowadays a bit less than in some other years but that might change again :D

Airyck
Posts: 739
Joined: Thu Jul 02, 2009 11:54 pm
Location: Phoenix, AZ

Re: OSCiLLOT

Post by Airyck » Sat Jun 13, 2015 10:18 pm

kleine wrote:Yes, since the 90's i make music under my own name. Nowadays a bit less than in some other years but that might change again :D
Well I enjoyed what I heard, you should make sure to get back to it again. I think you have more good music to put out there along with your excellent instruments and Max for Live projects :)
Ableton Live 10 Suite / Push 2 / Max 8 /

varikusbrainz
Posts: 4
Joined: Sat Mar 15, 2014 12:51 am

Re: OSCiLLOT

Post by varikusbrainz » Sat Jun 27, 2015 1:36 pm

CFM wrote:First thoughts:
My first extra pack!
The first real modular system within Live although you need suite with Max to run it.
Concept is not really new and basically it's a bunch of Max devices already made for you. There is nothing wrong with that! And as the saying goes why re-create work when it's already done for you. So basically you are putting max devices together to form a new instrument within the editor.
Does make for interesting new instruments.
Some learning curve is needed although you can copy some of the other patches - I made myself a two OSC basic synth within 10 mins for so.
One problem I have noticed is that 6 note poly is memory hungry - I'm using a Intel i7 quad core, 8GB memory, into a Focusrite Pro 24 and CPU power is from 30% to 50%. Something they could work on for 1.1v.
Not strictly the first as there is Gamma Devices ODDular which uses a 'pin matrix' approach, though they sadly seem to have closed down. Glad I got it :D

kleine
Posts: 1854
Joined: Sat Dec 15, 2001 11:46 am
Location: ableton
Contact:

Re: OSCiLLOT

Post by kleine » Fri Aug 14, 2015 11:21 am

OSCiLLOT v 1.1

The update brings Max 7 compatibility and introduces a new Macro Mapping feature, allowing you to remotely control any OSCiLLOT parameter via automation and MIDI for full hands-on control of your modular patches.
The number of included OSCiLLOT modules also continues to grow, and for this update the DSP wizards at Surreal Machines have produced several special units to bolster your modular creation (or destruction) needs…

See the details here:
http://maxforcats.com/forums/topic/late ... lot-v-1-1/

and the vid:
https://www.youtube.com/watch?v=tK7ZAqUDCZM

Best,
C.

ivarin
Posts: 114
Joined: Mon Sep 08, 2014 3:45 pm
Contact:

Re: OSCiLLOT

Post by ivarin » Fri Aug 14, 2015 12:20 pm

amazing update, thanks!

there's a problem though:
loading LFO A always crashes Live. OS X Yosemite, Live 9.2, M4L7, everything updated to the latest

kleine
Posts: 1854
Joined: Sat Dec 15, 2001 11:46 am
Location: ableton
Contact:

Re: OSCiLLOT

Post by kleine » Fri Aug 14, 2015 12:21 pm

Max 7.0.5?
You might restart Live after the update also.
Can you post the crashlog?

ivarin
Posts: 114
Joined: Mon Sep 08, 2014 3:45 pm
Contact:

Re: OSCiLLOT

Post by ivarin » Fri Aug 14, 2015 1:16 pm

oh well, that's the case, haven't noticed that Max was 704. updated, things now are well.
gosh, this update includes everything i ever wanted (mappings!)
HUGE thanks to you, Kleine and everyone who worked on it! it's just perfect now

kleine
Posts: 1854
Joined: Sat Dec 15, 2001 11:46 am
Location: ableton
Contact:

Re: OSCiLLOT

Post by kleine » Fri Aug 14, 2015 1:17 pm

Cool.
it's just v.1.1 - we have so many more things in our minds for this. But for now: patching time! ^_^

ivarin
Posts: 114
Joined: Mon Sep 08, 2014 3:45 pm
Contact:

Re: OSCiLLOT

Post by ivarin » Mon Aug 24, 2015 6:14 pm

i wonder why the colours on those first two knobs are different from the rest? (never noticed before)
Image

kleine
Posts: 1854
Joined: Sat Dec 15, 2001 11:46 am
Location: ableton
Contact:

Re: OSCiLLOT

Post by kleine » Mon Aug 24, 2015 6:24 pm

Good question - No idea!
FFTNV (fixed for the next version).

ivarin
Posts: 114
Joined: Mon Sep 08, 2014 3:45 pm
Contact:

Re: OSCiLLOT

Post by ivarin » Sun Aug 30, 2015 7:15 pm

jit.gl.render erease GL Error: Invalid Framebuffer Operation
jit.gl. mesh: unboxing vertex array: GL Error: Invalid Framebuffer Operation

during this, Oscillot becomes awfully unresponsive, it takes up to a few minutes to draw the editor window or drag the wires etc. it appears with some time after opening project. at least it seems ok right after loading devices. if you're interested, here's a link to a set with this reproduced https://space.zeo.net/g/1vvp3

macbook pro mid 2014
Last edited by ivarin on Sun Aug 30, 2015 7:30 pm, edited 1 time in total.

Post Reply