"Slice to new MIDI track"
Posted: Tue May 05, 2015 8:36 pm
I really need to try new features more often. The "Slice to new MIDI track", which was introduced in Live 8 I think, is incredible. Yes yes - I know everyone knows about it and uses it all the time - but I ignored/forgot about it as my workflow did not require it til recently.
I make a lot of loops within u-he synths, the song-in-a-note-held-down variety, because I love doing it. It's impractical in certain aspects, but you tend to come up with musical snippets that automatically gel together due to how the audio is produced - it seldom sounds stitched together or disconnected. Plus I find it fun.
I especially like drumloops made in a synth, as each hit sounds slightly different due to random phase settings and so on, avoiding the machine-gun effect which I really don't like at all. Problem til now was each loop's rhythm was static, ironically, as a whole, trapped within the preset.
Slice to MIDI track - Transients mode(from a recorded drumloop of the preset) not only copies however many hits/transients I recorded, it also makes a new clip with exactly the same beat - just awesome. Very quick altering of static loops, or completely new ones, but with the same random phase hits...well, reduced to however many hits of the kick or snare etc I sampled.
I just needed to share my joy at finally using this feature.
BUT - if i want to do more than altering a loop - say making a proper kit to play out of this - now I need to find a quick way to round-robin this mess.
I don't want to play with 57 million drumcells all the time, so the alternative is to ignore the Slice to MIDI and drag the audio clip into a Sampler, duplicating the chains within each cell to however many variations I want per hit, choosing different regions in the sample, distributing ranges equally, assigning LFO2 to 100% modulating of the Sample Selector, set to high frequency. The end result is great, but is FUCKING tedious to set up.
I could house multiple instances of....Bazille....one per cell, with each instance playing a single hit - but that would cause thermonuclear destruction with the massive CPU hog it is.
I make a lot of loops within u-he synths, the song-in-a-note-held-down variety, because I love doing it. It's impractical in certain aspects, but you tend to come up with musical snippets that automatically gel together due to how the audio is produced - it seldom sounds stitched together or disconnected. Plus I find it fun.
I especially like drumloops made in a synth, as each hit sounds slightly different due to random phase settings and so on, avoiding the machine-gun effect which I really don't like at all. Problem til now was each loop's rhythm was static, ironically, as a whole, trapped within the preset.
Slice to MIDI track - Transients mode(from a recorded drumloop of the preset) not only copies however many hits/transients I recorded, it also makes a new clip with exactly the same beat - just awesome. Very quick altering of static loops, or completely new ones, but with the same random phase hits...well, reduced to however many hits of the kick or snare etc I sampled.
I just needed to share my joy at finally using this feature.
BUT - if i want to do more than altering a loop - say making a proper kit to play out of this - now I need to find a quick way to round-robin this mess.
I don't want to play with 57 million drumcells all the time, so the alternative is to ignore the Slice to MIDI and drag the audio clip into a Sampler, duplicating the chains within each cell to however many variations I want per hit, choosing different regions in the sample, distributing ranges equally, assigning LFO2 to 100% modulating of the Sample Selector, set to high frequency. The end result is great, but is FUCKING tedious to set up.
I could house multiple instances of....Bazille....one per cell, with each instance playing a single hit - but that would cause thermonuclear destruction with the massive CPU hog it is.