Polyphonic effect: sample player where effects have their own voice
Posted: Tue Nov 19, 2019 12:46 pm
Hi all,
I experiment quite a bit with digital drumming. Now that I have a Keith McMillen Boppad I want to make full use of its location / radius detection feature.
Now I'm looking for a way to accommodate this. I know some Roland VDrum brains send CC16 as posional sensing value. I've also read that superior drummer and some kits of EZdrummer support this. But: They all try to mimic a physical snare as close as possible. There's no real fun sound-design here, no way to use my own freaky samples.
Obviously I could use a sampler. Some can be set to polyphonic so multiple drumstrokes don't interfere. I could map the positional sensing CC to an effect to make it glitchy for example, but then I run into an issue: These effects aren't polyphonic. The sample playback is, but the effects aren't. So multiple drumstrokes will send multiple CC values that affect the effect value of the "previous sample".
Is there a way, either in ableton or as a VST, to not only have a polyphonic sampler, but also have their effects polyphonic? So that for example a rimshot doesn't affect the sound of a center-stroke? Where not just each sample, but also its accompanying effect settings playback on their own voice?
Goal is that I can trigger a sample and then immediately change the effect parameters without that having effect on the already triggered sample. The "new" settings should only influence a newly triggered sample that will playback on its own voice.
I experiment quite a bit with digital drumming. Now that I have a Keith McMillen Boppad I want to make full use of its location / radius detection feature.
Now I'm looking for a way to accommodate this. I know some Roland VDrum brains send CC16 as posional sensing value. I've also read that superior drummer and some kits of EZdrummer support this. But: They all try to mimic a physical snare as close as possible. There's no real fun sound-design here, no way to use my own freaky samples.
Obviously I could use a sampler. Some can be set to polyphonic so multiple drumstrokes don't interfere. I could map the positional sensing CC to an effect to make it glitchy for example, but then I run into an issue: These effects aren't polyphonic. The sample playback is, but the effects aren't. So multiple drumstrokes will send multiple CC values that affect the effect value of the "previous sample".
Is there a way, either in ableton or as a VST, to not only have a polyphonic sampler, but also have their effects polyphonic? So that for example a rimshot doesn't affect the sound of a center-stroke? Where not just each sample, but also its accompanying effect settings playback on their own voice?
Goal is that I can trigger a sample and then immediately change the effect parameters without that having effect on the already triggered sample. The "new" settings should only influence a newly triggered sample that will playback on its own voice.